Developer(s): Experience

Publisher(s): Experience (JP), Aksys Games (WW)

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HowLongToBeat Time: 17hours | My Clear Time: 28 hours 37mins (100% Clear)

Background


Experience


Before going into Spirit Hunter: Death Mark II, I had already completed the other Spirit Hunter games back in April 2011, becoming familiar with staff members like Motoya Ataka, Naoaki Jinbo, and Fumiya Sumio. Additionally, I had recently finished the first two Danganronpa titles out of interest, particularly to adapt to the perspective change featured in Death Mark II. I closely followed all the updates about Death Mark II, from the announcement of the Campfire campaign to its global release by Aksys. Despite preordering, I eagerly awaited its arrival, which happened shortly after its release.

Impressions


Naoki Jinbo’s music in Death Mark II lives up to the high standards set by the series. Each track enhances the mood and tension of the game, contributing to its overall atmosphere.

Verdict


The first-person perspective is missed for the exploration, but the efficiency of having the new perspective coupled with running makes it easier to get from point-to-point which enhances the moment-to-moment gameplay, as you’re able to keep the pacing of the story to how you choose to go through it. The CGs are very well done, and the last location in the game is the most unsettling one they’ve managed to make for the series next to the forest of the first Death Mark, and the last location for Spirit Hunter: NG.

The spirits for this I liked a lot, especially the Kashima and Kokkuri ones. The sound effects were creepy, and put you in a situation that was a good callback/nod to the first Death Mark. It is also important to note that Death Mark II has a good ending, bad ending, multiple possible death CGs, and a true ending.

TLDR


Pros
  • Engaging 2D Exploration: Spirit Hunter: Death Mark II offers a seamless 2D exploration experience, enhancing gameplay flow and immersion.
  • High-Quality Production Values: The game boasts high production values, including meticulously designed characters, fluid animations, and top-notch art direction.
  • Atmospheric Music and Sound Design: Naoki Jinbo’s music enhances the mood and tension of the game, contributing to its overall atmosphere.
  • Memorable Spirits and Storyline: The spirits encountered throughout the game, particularly Kashima and Kokkuri, are memorable and add layers of mystery to the storyline.
  • Strategic RPG Mechanics: The return of RPG mechanics adds strategic depth to gameplay, requiring players to carefully manage their HP and utilize collectible items to enhance their characters’ abilities.
Cons
  • Loss of Immersive Atmosphere: The shift to 2D exploration sacrifices some of the immersive atmosphere of the previous first-person perspective, potentially disappointing fans of the series’ signature style.
  • Potential Pacing Issues: While the new perspective enhances moment-to-moment gameplay, some players may miss the slower-paced exploration and atmospheric tension of the previous style.
  • Learning Curve for Newcomers: The unfamiliarity of the new perspective may present a learning curve for newcomers to the series, requiring time to adapt to the new mechanics and navigation.
  • Possible Repetition: Despite the engaging storyline and memorable spirits, there may be instances of repetition in gameplay mechanics or encounters, leading to potential monotony for some players.
  • Limited Exploration Depth: While the 2D exploration is seamless, it may lack the depth and immersion of the previous first-person exploration, limiting the player’s sense of discovery and exploration.

References


  1. Games Talk. (2019, December 30). Experience reports the success of crowdfunding for the psychic horror ADV “Shibito Magire (tentative)”! Aim for stretch goals in the remaining 17 days. Game’sTalk.net. https://gamestalk.net/post-138176/


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