Death Mark | Reboot Announced for Series’ 10th Anniversary

Experience Inc. has announced a reboot of its cult horror adventure Death Mark, originally released for PS Vita in Japan in 2017, as a project commemorating the series’ upcoming 10th anniversary. Currently titled 死印 -再霊- in Japan, the reboot was revealed through the developer’s official X account alongside a CAMPFIRE crowdfunding campaign.

A New Take on Classic Horror

Experience says the reboot will revisit the original Death Mark with expanded scenarios, rebuilt visuals, and major gameplay changes while retaining its core premise and characters.

The project includes:

  • Expanded lore and additional settings for curses, monsters, characters, and haunted locations.
  • A 3D movement system replacing the original game’s 2D navigation.
  • Reworked confrontation scenes drawing on changes introduced in Shibito Magire (Death Mark II).
  • Updated character artwork, poses, expressions, UI, and horror effects.
  • Additional voice acting, rearranged and new music, and expanded sound effects.

The comparison material also shows how individual scenes are being reworked rather than simply upscaled. Moe now appears alongside Mashita during the Kujou mansion sequence, the Live or Die confrontation interface has a new presentation, and exploration is shifting toward a first-person 3D perspective that makes threats such as Shimi-O more visible in the environment.

Despite those changes, Experience says it intends to preserve the series’ quiet, creeping approach to Japanese horror rather than move away from what defined the original.

A Commemorative Project

Death Mark was Experience’s first horror release and laid the foundation for follow-ups NG and Shibito Magire. Together, the trilogy has shipped more than 400,000 copies worldwide. Experience is positioning the reboot as both a return to the series’ starting point and a chance to expand on the original game’s scenarios, presentation, and systems.

Crowdfunding and Support

The project launched on CAMPFIRE using an “all-in” funding model, meaning development would proceed regardless of whether the initial target was reached. Backer rewards ranged from digital wallpapers and soundtracks to physical packages featuring artbooks, soundtrack CDs, and storage boxes.

The crowdfunding campaign was limited to residents of Japan, with rewards unavailable for overseas shipping. Experience listed Nintendo Switch, PS5, and PC via Steam as the planned platforms, while the project remained in its planning stage with no release date announced.

Campaign Outcome

The CAMPFIRE campaign set a funding goal of ¥10,000,000 and surpassed it within its first day. By the time funding closed on September 30, it had raised ¥49,515,516 from 1,675 supporters, reaching 495% of its original goal.

The campaign was later recognized with a Crowdfunding Awards 2025 Enthusiasm Award. Death Mark was the game that introduced me to adventure games and visual novels, so seeing nearly 1,700 people turn up to support its return is genuinely satisfying.

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