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HowLongToBeat Time: 5hrs | My Clear Time: 7hrs

Background


Nishiyama detailed how the team deliberately focused on what makes a Sonic game truly “Sonic,” opting to harness the DS’s dual-screen feature without overloading it with every available gimmick. This approach led to innovative level designs where players must manage action across both screens, adding fresh layers to the familiar high-speed platforming formula. Despite the hardware limitations and design challenges—such as creating dynamic, personality-filled levels with original sprite work—the team pushed for a product that retained the “genius touch” of classic Sonic while embracing modern innovation.

The development team for Sonic Rush includes:

  • Akinori Nishiyama, Sakae Osumi (Director, Assistant Director)
    • Sakae known for Sonic Rush Adventure, Spikeout: Battle Street, Super Monkey Ball 2
  • Yuji Uekawa, Kazuhiko Yamamoto (Character Designer / Artist)
  • Hideki Naganuma (Composer)
  • Yuji Naka, Koichi Sakita (Producers)

Experience


Introduction


Gameplay and Mechanics


The stage design feels more punishing than previous 2D Sonic entries, as the frequency of pits leading to your death, making the use of momentum very high risk high reward. There are puzzles that require you to pump the brakes to avoid pitfalls and other platforming hazards, making an effective use of tension in the stages. The stage I struggled with the most was the Night Carnival for Blaze. There were many places in the stage that require you to stop to ride out temporary platform puzzles, otherwise you’ll fall to your death.

It wouldn’t be a Sonic game without bosses, and here Sonic Rush makes full use of the DS’s hardware. Bosses feature 2.5D elements into their fights like Egg Hammer Mega slamming itself from the background into the foreground to hit you with its body. Additionally, there are other boss that make more use of perspective like Egg Eagle in the Altitude Limit stage. Egg Eagle uses the background to shoot missiles at you into the foreground, as well as trying to slam into you, shifting the 2.5D perspective to a more 3D one.

Art & Audio


Unique Features and Mechanics


Dual character gameplay

  • Can choose between Sonic or Blaze The Cat to play as
    • Each have different starting stages and story to clear
    • Sonic’s gameplay focuses on classic speed and momentum, best for narrow stages.
      • Can breathe underwater for 30 seconds.
    • Blaze The Cat’s gameplay emphasizes longer airtime and excels at stages that are more open and have more verticality.
      • Can breathe underwater for 40 seconds.

Dual screen setup

  • Top screen displays the top floor of the stage
  • Bottom screen displays the bottom floor of the stage

The art direction is a treat, blending nostalgic cues from classic zones with vibrant, modern twists—exemplified perfectly in the Water Palace. Complementing this visual flair is Hideki Naganuma’s high-energy soundtrack, which infuses every stage with urgency and style. While the level design can be punishing at times (as seen in the challenging Night Carnival), these hurdles only add to the game’s rewarding risk-reward dynamic.

TLDR


Pros
  • Tight, Responsive Controls: Delivers precise and satisfying platforming across both Sonic and Blaze.
  • Engaging Dual-Screen Gameplay: The top and bottom screens are used effectively to enhance speed and platforming strategy.
  • Blaze’s Unique Playstyle: Her aerial control and hover mechanics provide a fresh contrast to Sonic’s momentum-based movement.
  • Stylish, High-Energy Soundtrack: Hideki Naganuma’s music infuses the game with an infectious rhythm and energy.
  • Visually Striking Level Design: A mix of nostalgic callbacks and modern artistic flourishes keeps stages visually appealing.
Cons
  • Punishing Level Design: Certain stages, like Night Carnival, can be overly challenging with tricky platforming and enemy placement.
  • Occasional Trial-and-Error Design: Some obstacles require memorization rather than pure skill.
  • Boss Fights Can Feel Drawn Out: Some encounters overstay their welcome due to lengthy attack patterns

Sonic Rush (3DS)

8.5

Very Strong

Summary: Sonic Rush is a refreshing and innovative entry in the Sonic IP and a standout debut for the DS. It masterfully blends high-speed, responsive gameplay with inventive dual-screen mechanics and vibrant, nostalgic art.

While its punishing stage design and precision-based puzzles might challenge some players, the dynamic soundtrack and engaging level design more than make up for it. Overall, Sonic Rush leaves a very strong impression and comes highly recommended.


References


  1. Kikizo. (2005, November 30). Interview: Sonic Team (2005-11-30) by Kikizo. Interview: Sonic Team (2005-11-30) by Kikizo – Sonic Retro. https://info.sonicretro.org/Interview:_Sonic_Team_(2005-11-30)_by_Kikizo
  2. Sonic Rush Trailer
  3. Right There, Ride On
  4. Back 2 Back
  5. What U Need
  6. Sonic Rush: Sonic Story Part 12: Altitude Limit Boss (Egg Eagle)


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