| Title | Xenoblade Chronicles X: Definitive Edition |
| Released | March 20, 2025 |
| Developer(s): | Monolith Software |
| Publisher(s): | Nintendo of America Inc. |
| Platform(s): | |
| Genre | Action RPG, Open World, Online Multiplayer |
| Rating | T |
| Price | $59.99 |
Completed on the Switch in Handheld Mode
HowLongToBeat Time: 86½ Hours (Main + Extras) | My Clear Time: 54hours
Background
Released in 2015 for the Wii U, Xenoblade Chronicles X shifted away from its predecessor’s story-driven focus, opting for a vast open-world sci-fi setting. It emphasized exploration, customizable mechs (Skells), and MMO-style quests, all within the ambitious design by Monolith Soft, despite the original hardware’s limitations.
Nearly a decade later, Xenoblade Chronicles X: Definitive Edition arrives on the Nintendo Switch, featuring enhanced visuals, improved performance, a redesigned UI, quality-of-life upgrades, and a new epilogue in Chapter 13 that offers more closure to the original’s abrupt ending.
The development team for Xenoblade Chronicles X: Definitive Edition includes:
- Tetsuya Takahashi,Kazuho Hyodo (Scenario)
- Tetsuya is known for Xeno series, Final Fantasy V, Ghost in the Shell: Stand Alone Complex.
- Kazuho is known for Xenoblade Chronicles X, Xenoblade Chronicles 2-3
- Yasunori Nakagawa (Lead Programmer)
- Yasunori is known for Xenoblade Chronicles X, Xenoblade Chronicles 2, Xenoblade Chronicles 2 ~ Torna
- Hirotaka Orita (Art Direction)
- Hirotaka is known for Xenoblade Chronicles X, Baten Kaitos: Origins, Xenoblade Chronicles
- Hiroyuki Sawano, Misaki Umase (Composers)
- Hiroyuki is known for Xenoblade Chronicles X, Gundam Versus
- Misaki is known for Xenoblade Chronicles X, My Dress-Up Darling
- Koh Kojima, Yuki Sakamoto (Producers)
- Koh is known for Xenoblade Chronicles 1-3, Xenoblade Chronicles X
- Yuki is known for Fatal Frame: Maiden of Black Water, Tokyo Mirage Sessions #FE, Xenoblade Chronicles 3.

The title screen returns with a sleek definitive touch.
Experience
I recently played Xenoblade Chronicles X: Definitive Edition on the Switch. As a long-time fan of the series, I was eager to see how this title compared. Although I never owned a Wii U, I’d always been intrigued by X due to its shift in gameplay. Instead of focusing on the story, it emphasizes exploration and open-world mechanics.

Post-credits roll for the Japanese voice team.
Having played the other games in the series, I was curious how the change in direction would affect my experience. The shift to an open world and more MMO-inspired mechanics was bold, but it paid off.
Impressions
Introduction
Xenoblade Chronicles X: Definitive Edition opens with a character creation screen. After customizing your avatar, you’re dropped into an intro that sets the tone for the adventure on Mira.

Hair color options showcase vibrant choices for your character.
Gameplay and Mechanics

Elma, L, and Frye face off against the formidable boss.
Combat System
The combat in Xenoblade Chronicles X: Definitive Edition is tactical, requiring timing and spatial awareness. It combines MMO-style mechanics with a focus on positioning. Auto-attacks and Arts, each with cooldowns and position-based bonuses, are central to the strategy. Managing aggro, timing attacks, and positioning are key, especially during tough fights.
Beyond basic attacks, the real challenge lies in using buffs, debuffs, and chaining abilities. Timing is important to break enemy defenses and deal more damage.

Skell powers up to crush Anatares Leviatath in an intense mech battle.
Overdrive
Overdrive is an exciting mechanic where players can trigger powerful bursts of damage. It uses Tension Points (TP) built up in battle. The remaster gives more weight to Overdrive, offering tools to extend its duration and increase damage. It’s not just about raw power; it requires skillful timing and management.

The Skell takes to the skies, cliffside views included
Skell Combat
Skells are customizable mechs that change the pace of combat. They make some enemies easier to fight, but others still pose a challenge. The ability to fly with Skells introduces vertical combat, adding more tactical options for dealing with enemies or avoiding them.

Protagonist with Elma, Lin, and Doug at night, following the glowing quest tracker
Party Synergy
The team you build is essential in combat. Each character has their own Art loadouts, passive bonuses, and AI patterns. Balancing your team for maximum efficiency is crucial, and success often depends on how well each member works together, rather than just focusing on individual stats.

Character details for H.B. including division, class, and signature arts
Optional Content & Missions
The remaster includes a lot of optional content, including quests that unlock important features like Skells and the flight module. However, some of these quests are hidden and require active searching.
Affinity missions unlock powerful abilities but their importance isn’t always clear, making them feel like hidden necessities. Completing these missions offers great rewards, like character development and lore, enriching the overall experience.
Art & Audio
The remaster refines the art style, updating it to match the polished look of recent Xenoblade titles. Moving away from the Wii U’s raw, high-tech design, it introduces smoother textures and enhanced lighting for a more refined appearance.
Mira’s vibrant world looks sharper with improved textures and detailed character models. While the original had its charm, the remaster delivers a more cohesive and visually immersive experience, with clearer environments and smoother character and Skell animations.

The giant mech hovers over New Los Angeles under a bright daytime sky.
Performance Improvements:
The remaster delivers significant technical upgrades, including 1080p resolution when docked and dynamic scaling for smoother performance. In portable mode, it runs at 720p with dynamic resolution. On the Switch OLED, the portable version looks clean and vibrant, offering an experience the original Wii U couldn’t match.
Audio:
The audio in Xenoblade Chronicles X enhances immersion with crisp sound effects, from gunshots to sword clashes and explosions. Ambient noises and intense action moments work together to make Mira feel alive and dangerous.
Some standout tracks:
The Key We’ve Lost – A melodic rock track with orchestral elements, soaring vocals, and impressive drumming.
Black Tar – A high-tempo battle theme combining metal, rap, and vocals.
Don’t Worry – A gentle acoustic-driven track, featuring strong female vocals that go with the transition to Skell flight. The remastered version has more bass and percussion than the original.
Unique Features and Mechanics
New Party Members & Missions
Xenoblade Chronicles X: Definitive Edition introduces new playable characters, expanding the roster to 22. Each comes with their own recruitment missions, encouraging exploration and deepening the story. These additions influence team strategies, especially in the mid-to-late game, with mission details provided via the Active Members menu.

The in-game map highlights key areas and icons for exploration.
Survey Rate Rewards
Surveying Mira now offers tangible rewards. Reaching 5% milestones per region unlocks valuable items like Credits, Material Tickets, and Tensifiers, which enhance Tension Points during battle. This change makes exploration feel more rewarding and adds new strategic layers.

Change Time available in the system menu
Instant Time Change
Time change is now more accessible through the System menu, removing the need for Rest Spots. This update streamlines quest progression and saves time, reducing the need for backtracking across Mira.

Shows active and reserve members in the party screen.
On-The-Fly Party Management
Party management is now faster with the Active Members menu, allowing you to switch characters anytime. This improvement gives you the freedom to experiment with team compositions without worrying about locations or NPCs.
Autosave & More Save Slots
Autosave provides extra security by saving at key moments like fast travel or landmark discovery. With three manual save slots, managing multiple save files has become easier, especially in perilous areas.

Blade Scout Console filters to search for people in the BLADE terminal.

Blade Scout Console results showing avatar details and cost.
Scout Terminal
The BLADE Scout Console allows you to scout and recruit online avatars from other players across Mira. You can view avatars’ levels and class ranks and manage your own avatar by registering or removing them as needed.
Seiyuu Performances
Xenoblade Chronicles X features standout voice performances from both well-known and emerging seiyuus. Players can customize their experience with a variety of voices, including talents like Ami Koshimizu, Maaya Uchida, and the late Atsuko Tanaka.

Japanese voice actors available in the selection screen.
These voices enhance the immersive world of Mira, complementing the game’s vast setting and intricate narrative. Here’s a look at the talented cast behind Xenoblade Chronicles X:
- Yuichi Nakamura
- Known for Bruno Buccellatti from JoJos, Louis Guiabern from Metaphor: ReFantazio, Hazama from BlazBlue
- Hoko Kuwashima
- Known for Soi Fon from Bleach, Sera from Shin Megami Tensei: Digital Devil Saga, Para-Medic from Metal Gear Solid 3: Snake Eater
- Hisako Kanemoto
- Known for Djeeta from Granblue Fantasy, Sailor Mercury from Sailor Moon Crystal, Helena Balvastsky from Fate/Grand Order
- Rikiya Koyama
- Known for Kiritsugu Emiya from Fate, Taiga Saejima from Yakuza, Master Chief from Halo
- Ai Maeda
- Known for Sailor Pluto from Sailor Moon Crystal, Sayo from Digimon Story: Cyber Sleuth, Chihiro Fushimi from Persona 3
- Megumi Toyoguchi
- Known for Junko Enoshima from Danganronpa, Yukari Takeba from Persona 3, Haruka from Senran Kagura
Verdict
Xenoblade Chronicles X: Definitive Edition stands out in the series, not because it perfects the formula but because it boldly experiments with scope and systems in ways none of the other Chronicles games do. Its world is vast, the combat deep, and the structure invites open-ended exploration with layers of customization and mechanical depth.
But it’s also one of the most divisive titles in the franchise, and for good reason. Much like Xenoblade Chronicles 2‘s reliance on affinity gating to progress, X ties core story advancement to map exploration thresholds and other side objectives that aren’t communicated clearly or woven seamlessly into the main questline. This disrupts the pacing, undermines your agency, and feels more like bureaucracy than discovery.
It’s not that these systems don’t have merit—they can be rewarding on their own. But when the game demands you treat them as mandatory without giving them the same narrative weight or visibility, it becomes a structural issue. If something is important, design should reflect that. Don’t make it optional in form but required in function.
This design philosophy echoes the more convoluted side of modern Western RPGs—systems for the sake of systems, often at the expense of flow and player freedom. While X is worth experiencing for its ambition and spectacle, it’s clear Monolith Soft learned from this game’s missteps. The series evolved in smarter directions afterward, making X both a fascinating experiment and a lesson in how far is too far.
TLDR
Xenoblade Chronicles X: Definitive Edition (Switch)
7
Good
Xenoblade Chronicles X: Definitive Edition offers significant performance and quality-of-life upgrades, enhancing its vast, experimental world. While its ambitious systems can disrupt pacing, it remains a bold, unique entry for MMO fans who enjoy deep systems and open-world exploration.
References
- Xenoblade Chronicles X: Definitive Edition — Overview Trailer — Nintendo Switch
- Black Tar [Full Remastered version] – Xenoblade Chronicles X: Definitive Edition
- Don’t worry [2XDv Full Song] – Xenoblade Chronicles X: Definitive Edition
- Xenoblade Chronicles X Definitive Edition OST – The Key We’ve Lost



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