HowLongToBeat Time: 5 Hours | My Clear Time: 3 Hours 38 mins

Background


Released on April 16, 1998, for the PlayStation, Tail Concerto was developed by CyberConnect (now CyberConnect2) as their first project and published by Bandai in Japan and Atlus in North America. This was before Atlus became widely known in the West for the Shin Megami Tensei and Persona series, making Tail Concerto one of their earlier localization efforts. The game serves as the first entry in what would later become the Little Tail Bronx series, which includes Solatorobo: Red the Hunter and Fuga: Melodies of Steel.

Originally envisioned as a sandbox-style open-world game inspired by Super Mario 64, Tail Concerto underwent significant changes during development. The early prototype featured vast environments with little density, leading to a lack of engaging gameplay.

To fix this, the team shifted to a more structured, visually rich world with floating cities that better supported its narrative-driven action-platforming. The game’s first major stage, Resarca, went through four complete revisions and took over six months to finalize, as the developers meticulously balanced level design, camera angles, and environmental detail to ensure a cinematic feel. This extensive iteration process meant that the rest of the game had to be completed in just eight months.

With a small development team, many members took on multiple roles. Niiza, one of the key planners, not only worked on level design but also handled storyboarding, gameplay mechanics, and pixel work for character face graphics.

The game’s striking steampunk-inspired world, populated by anthropomorphic characters, was shaped by concept artist WAKA, whose early illustrations of floating cities and forests guided the game’s aesthetic direction.

In an interview with Inside Games, CyberConnect2 president Hiroshi Matsuyama described the development as challenging, with frequent revisions to balance visuals, gameplay, and world-building.

The development team for Tail Concerto includes:

  • Hiroto Niizato (Writer)
  • Hiroshi Ishiodori (Director)
    • Known for Tail Concerto, The Rumble Fish, AquaPazza: AquaPlus Dream Match
  • Nobuteru Y?ki (Character Illustrations)
  • Chikayo Fukuda, Seizo Nakata (Composers)
    • Seizo known for .hack//Infection, .hack//G.U., Asura’s Wrath, Fuga Melodies of Steel 1-2
  • Tetsuhisa Yamada (Producer)

Experience


Tail Concerto gave me a unique insight into how CyberConnect2 began crafting its character-driven narratives and emotional storytelling. The emphasis on quirky, heartfelt characters is something that became a signature of their later games. Revisiting this early title, I was able to see the foundations of the studio’s evolution, from the more straightforward gameplay of Tail Concerto to the dramatic, cinematic storytelling of Asura’s Wrath.

Introduction


Gameplay and Mechanics


Platforming and Navigation

The platforming in Tail Concerto is straightforward but can sometimes be tricky, especially when dealing with climbing and jumping. There’s a noticeable emphasis on verticality, with many sections requiring you to leap between platforms or cling to pipes. Fortunately, the game uses color-coded visuals to make these platforming spots clearer, indicating whether you’re parallel with a grabbable surface or not. This system helps reduce some of the frustration that comes with platforming sections, making the gameplay feel more intuitive.

However, despite these helpful cues, the camera remains one of the biggest obstacles in Tail Concerto. Much like players of Core Software’s Tomb Raider series might attest, the camera in Tail Concerto can feel unpredictable, especially during platforming segments. In some cases, it’s not always easy to gauge your surroundings, which can lead to unfortunate deaths due to missteps.

The most egregious example of this occurs in the final area of the game, where the physics feel reminiscent of the Moon Physics modifier in Tony Hawk’s Pro Skater—jumps are exaggerated, platforms are harder to land on, and the floaty feeling of the jumps makes precision difficult.

Overall Design & Bosses

The game’s design feels relatively forgiving compared to other action-platformers, with the camera issues being more of a growing pain than a consistent hindrance. As you progress through Waffle’s adventure, the more you learn to work around the camera’s quirks, turning it into a minor challenge rather than something that detracts from the overall experience.

Art & Audio


The overall art direction evokes Studio Ghibli charm, making the world feel effortlessly lively and playful. It brings to mind the warm, adventurous spirit of Porco Rosso, where even the smallest details—like the mechanical designs and anthropomorphic characters—are treated with the same love and care that Ghibli films are known for.

The cutscenes, in particular, feature a hack//sign-like aesthetic, with soft pastel colors and fluid character animation that give them an anime-inspired, cinematic quality. This enhances the game’s immersive world.

Chikayo Fukuda’s whimsical soundtrack fits the game’s tone perfectly, with standout tracks like the lively Resaca theme and others that shift between playful and mysterious, mirroring the story’s emotional moments. The music strengthens world-building, with diverse styles reflecting the different regions. The upbeat tracks energize players during action sequences, while the more atmospheric pieces in quieter sections help ground the story’s more reflective moments.

Story & Writing


The story in Tail Concerto is straightforward but full of heart, with its simplicity lending itself to a charming, lighthearted adventure. The relationships between characters, particularly between Waffle and Alicia, are developed just enough to be engaging, giving depth to their interactions. The themes of friendship, duty, and understanding different perspectives elevate the narrative beyond its initial surface-level adventure, infusing it with emotional weight.

At the core of the conflict lies a fundamental misunderstanding—the antagonists’ belief that the dog people despise the cat people. This misconception drives much of the tension and provides an emotional undercurrent to the plot. While the story may seem light on the surface, it cleverly weaves in these deeper themes of communication, empathy, and the consequences of misguided assumptions.

Unique Features & Mechanics


Voice Performances


One standout feature of Tail Concerto is its fully voiced dialogue, which was impressive for a PlayStation game of its time. The inclusion of voice acting, particularly in an era when many titles still relied on text boxes, adds an extra layer of charm and personality to the cast. Though limited by the hardware and the era’s audio technology, the performances manage to bring the characters to life, with a surprising amount of warmth and emotion.

In particular, the English dub is competent for its time, with voice actors capturing the playful and adventurous spirit of the characters. While some performances might feel a bit stiff by today’s standards, they still serve the game’s whimsical tone well, enhancing both the humor and emotional moments throughout the story.

  • Lani Minella
    • Known for Rouge The Bat from Sonic Adventure 2, Isabella Valentine from SoulCalibur, Maya Amano / Lisa Silverman from Persona 2: Eternal Punishement
  • Amanda Winn Lee
    • Known forYukiko Amagi from Persona 4, Rei Ayanami from Neon Genesis Evangelion, Argilla from Shin Megami Tensei: Digital Devil Saga
  • Carrie Gordon-Lowrey
    • Known for Hotaru from .hack//Legend of the Twilight, Palma from Thousand Arms, Jaina Proudmoore from Warcraft III: Reign of Chaos
  • Ari Ross
    • Known for Tommy Parsy from Snowboard Kids 2, Bolt from Thousand Arms, Fafnir from SMITE

TLDR


Pros
  • Charming World, Characters, and Art Style: Vibrant environments and expressive character designs create a storybook-like charm, enhanced by Ghibli-like art.
  • Unique Gameplay and Exploration: The focus on capturing enemies and diverse environments make exploration dynamic and refreshing.
  • Whimsical Soundtrack and Immersive Audio: The lively, atmospheric soundtrack and sound design complement the game’s tone, energizing action and grounding reflective moments.
  •  Fully Voiced Dialogue: A rare feature for PS1 games, the fully voiced dialogue adds charm and depth to the characters and story..
  • Heartfelt Story: The simple yet emotionally resonant themes of friendship, duty, and understanding provide depth to the narrative.
Cons
  • Camera Issues: The camera can be frustrating, especially during platforming, leading to unintended deaths.
  • Basic Gameplay Mechanics: The gameplay, while enjoyable, lacks depth and can feel repetitive after extended sessions.
  • Stiff Movement: Some movement and combat mechanics feel clunky, making certain sequences more difficult than intended.
  • Limited Combat Evolution: The lack of variety in combat mechanics can make battles feel monotonous as the game progresses.

Tail Concerto (PS1)

7

Good

Summary: Tail Concerto is a charming and unique adventure that combines colorful, storybook-like visuals with fresh gameplay mechanics. While its basic gameplay and occasional camera issues may cause frustration, the game’s whimsical soundtrack, heartfelt story, and distinctive art style make it a hidden gem from the PS1 era.

Its memorable characters and exploration-focused design offer a delightful experience for fans of lighthearted platformers, though its lack of combat depth may limit long-term enjoyment.


References


  1. Opening – Tail Concerto
  2. Gamachi, G. (2015, March 3). Interview to celebrate the release of the “Tail Concerto” setting materials collection! The three crosses are now revealed, and Hiroshi Matsuyama’s true feelings. Inside-Games.
  3. Resaca Tail Concerto OST
  4. Iron Giant’s Revival – Tail Concerto


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