HowLongToBeat Time: 26 Hrs (Completionist) | My Clear Time: 21hrs 43min

Background


The dev team, led by producer Rui Naito, worked diligently to preserve the essence of the original titles, ensuring that nothing was lost in translation to the modern HD format. In fact, many of the visual elements, including the character portraits and backgrounds, were redrawn to keep the integrity of the original art intact, while still looking stunning on modern displays.

The opening movie was also redone and you can check it out below:

The development team for Suikoden I HD Remaster includes:

  • Y?ichi Kobayashi (Lead Designer)
  • Takahiro Sakiyama, Tatsuya Ogushi (Directors)
  • Junko Kawano (Character Designer / Artist)
  • Tetsushi Takahashi (Lead Sound Designer)
  • Rui Naito (Producer)

Experience


Introduction


  • New Game
  • Continue
  • Manual (game manual)
  • Back (go back to the Suikoden I & II selection screen).

Gameplay and Mechanics


Front and Back Rows
In battle, positioning characters in the front or back row affects combat. Front-row characters engage in melee, while back-row characters typically use magic or ranged attacks. This adds strategic depth, as proper placement can influence the outcome of battles.

Weapon Reach
Weapon reach dictates each character’s positioning and attack range. Long-range weapons like bows and magic are suited for the back row, while melee fighters excel in the front. This flexibility allows for customization of your party layout based on enemy types and battle situations.

Unity Moves
Certain character pairings unlock Unity Moves, powerful team-based attacks triggered when these characters are together in battle. These moves add another layer of strategy, allowing for synergies that can devastate enemies.

Rune System
The Rune System is central to Suikoden I‘s magic and abilities. Characters equip runes that grant access to unique spells and abilities. From offensive magic to healing spells, the rune system offers a variety of customization options, letting you tailor characters’ skills for specific combat needs.

Elemental Pieces
Elemental Pieces can be slotted into weapons, granting them elemental effects like Fire, Water, or Earth damage. These allow you to exploit enemy weaknesses, adding a strategic layer to combat.

Minigames
Beyond core combat, Suikoden I includes fun minigames like duels (one-on-one combat) and the lottery (offering rewards). These break up the pace of the main story and offer chances to earn valuable items.

Art & Audio


The backgrounds have been fully redone, offering cleaner, more polished depictions of towns, castles, and dungeons. However, the character sprites remain unchanged, preserving their original pixelated style. This creates a noticeable contrast between the sharper environments and the lower-resolution sprites. While this can initially feel jarring, I quickly adjusted, and the difference became less noticeable over time.

On the audio side, Suikoden I features a wide range of memorable tracks. The music captures the sense of adventure, with pieces like Into A World of Illusion setting the tone for exploration, and Eternal Flow evoking the mystical feel of the game’s Eastern influences.The music matches the game’s various settings, from upbeat town themes to somber, emotional melodies. Sound effects also enhance immersion, with satisfying sword clashes and atmospheric sounds adding to the experience.

Unique Features and Mechanics


Auto-battle Function
The auto-battle function lets the game automatically handle repetitive battles. While purists may prefer manual combat, this feature is a time-saver for grinding or less challenging encounters.

Battle Speed
Players can adjust the battle speed, speeding up fights with three different speed options to make combat more efficient.

Updated Save System
The remaster introduces a modernized save system, offering both manual and auto-save options. This makes saving progress more flexible, particularly during long dungeons or challenging areas.

Fast Travel
A fast travel system makes it easier to navigate the large map, reducing unnecessary backtracking and improving overall flow.

Higher Resolution Support
The remaster supports higher resolutions, improving the clarity of backgrounds, menus, and visuals overall. While the character sprites remain pixelated, the game’s presentation is noticeably sharper.

Enhanced Load Times
The remaster significantly reduces load times, improving transitions between areas and after battles, making for a smoother overall experience.

New Trophy / Achievements System
The introduction of a new Trophy/Achievements system offers players additional challenges and rewards, encouraging exploration and completion. Note: Not available on Nintendo Switch.

Story & Writing


Suikoden I tells a gripping political tale set in a war-torn kingdom. You play as a young officer in the Imperial Army, thrust into rebellion after the fall of your commander. As the protagonist, known as Tenkou (or your chosen name), you recruit the 108 Stars of Destiny—warriors, strategists, and outcasts—each playing a vital role in the fate of the kingdom.

What begins as a revenge-driven uprising evolves into a layered narrative exploring political power, the cost of war, and the weight of destiny. The struggle for control over the kingdom is far from black-and-white, as treacherous alliances and moral dilemmas test the convictions of your growing resistance.

For its era, Suikoden I features remarkably strong writing. Despite technical limitations, characters feel distinct, with concise, purposeful dialogue that cuts to the heart of their motivations. Development unfolds naturally as relationships grow and hidden depths emerge.

The HD remaster introduces a completely new translation, refining the script with expanded text boxes that restore nuance lost in the original localization. The result is a more fluid and engaging narrative, preserving the intent of the Japanese script while making character interactions feel more natural.

The game establishes its core themes early—individual ambition versus the greater good—allowing choices to shape both the story and the fates of your companions. This keeps players invested not just in the war, but in the personal journeys of those fighting alongside them.

One key element of the game is the recruitment of the 108 Stars of Destiny. These characters represent individuals with unique skills, backgrounds, and motivations, and gathering all of them throughout the game unlocks the true ending. This is a rewarding challenge for dedicated players, offering a more complete and fulfilling conclusion to the story and giving greater insight into the fates of the characters you’ve recruited.


Streamlined mechanics, such as fast travel, auto-battle, and an improved save system, make progression smoother without compromising the game’s strategic depth. The turn-based combat remains engaging, with mechanics like Unity Moves, elemental customization, and rune-based abilities adding layers of strategy. Minigames and side content help maintain a dynamic pace.

One of the most notable upgrades is the completely reworked translation, which restores nuance lost in the original, enhances dialogue flow, and takes advantage of expanded text boxes for a more natural script. This refinement strengthens the game’s gripping narrative of political intrigue, rebellion, and personal stakes. Recruiting all 108 Stars of Destiny for the true ending remains as rewarding as ever.

TLDR


Pros
  • Visually Polished: Fully redrawn backgrounds and modernized menu interface enhance the visual experience while preserving the nostalgic charm of the original game.
  • Quality-of-Life Improvements: Auto-battle, fast travel, and an updated save system streamline gameplay, making it more accessible without sacrificing depth.
  • Tactical Combat: Unique mechanics like weapon reach, Unity Moves, rune system, and elemental pieces offer extensive customization and strategic depth in battles.
  • Evocative Music: The memorable soundtrack complements the game’s tone, enhancing emotional moments and world-building.
Cons
  •  Unremarkable Auto-Save: The auto-save function doesn’t add much value or convenience to the gameplay experience.
  • Manual Adjustments for Auto-Battle and Battle Speed: Auto-battle and battle speed settings must be adjusted manually during each fight, which can be cumbersome for players who prefer a faster pace.

Suikoden I HD Remaster (Switch)

8

Great

Summary: Suikoden I HD Remaster modernizes the classic RPG while honoring its original vision. Upgraded visuals, quality-of-life tweaks, and smoother performance make it more welcoming to newcomers without losing the nostalgic charm fans remember.

The improved translation adds nuance and emotional depth to its tale of political intrigue and rebellion, giving the story new life.

While small issues like the auto-save system and manual auto-battle settings remain, they’re easy to overlook. This is the kind of remaster that preserves what mattered most, and it’s an easy recommendation for both new players and returning fans.


References


  1. Townsend, V. (2025, March 4). Suikoden I & II HD remaster took 5 years to make because the DEVS want to reboot the IP with a faithful remaster that honors the Originals. AUTOMATON WEST.
  2. Into a World of Illusion
  3. Eternal Flow


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