Stop Killing Games now has a dedicated UK advocacy group titled Gamers’ Voice. This organization serves as the local chapter for the global movement focused on digital ownership and the preservation of interactive media.
Gamers’ Voice aims to represent player interests in policy debates regarding industry practices and the intentional destruction of games.
Background on Gamers’ Voice
The organization is a not-for-profit company co-founded by Tom Shannon and James Baker. Both founders have two decades of experience working on digital rights issues. The UK branch focuses on the long-term availability of games that customers have purchased, challenging the industry trend of requiring central servers for single-player content. When publishers shut these servers down, the products often become unplayable, which the movement argues is a violation of consumer rights.
Legislative Threats & Online Safety
The launch arrives alongside concerns regarding the Children and Schools Wellbeing Act, which recently gained Royal Assent. This legislation gives Ministers broad powers to place restrictions on online services. These restrictions may include curfews, age-gates, or limitations on social features for video games. A government consultation titled “Growing up in the online world” is currently deciding how these powers will be used. Gamers’ Voice intends to participate in these discussions to make sure that player perspectives are included in the final policy.
Political Engagement
Ross Scott, the founder of the global Stop Killing Games movement, supports the expansion. He noted that the issue of game destruction is a global problem and that achieving protections in more countries helps the entire medium. The initiative has already seen engagement from parliamentarians, including Tom Gordon, Member of Parliament for Harrogate and Knaresborough. Gordon stated that the group provides a voice for players in decisions that directly affect how they relax and socialize.
Stop Killing Games | Editor’s Take
This is an important development for the UK gaming scene. Digital ownership is a technical reality that many publishers try to bypass through server-side dependencies. For those of us who maintain libraries on Linux and other platforms, the threat of “killing” a game by shutting down a server is an attack on the technical lifespan of the software we pay for.
I support any move that holds publishers accountable for the products they sell. If you buy a product, it should not have a hidden expiration date.




