Sin & Punishment
Released: JP: November 21, 2000
Developer(s): Nintendo R&D1, Treasure Co., Ltd.
Publisher(s): Nintendo
Platform(s):



Completed on Nintendo Switch in Docked Mode.
HowLongToBeat Time: 2 hours | My Clear Time: 1hr 12 mins
Background
In the early 1990s, Treasure emerged as a bold newcomer in the gaming industry, founded by Masato Maegawa with a vision to break away from the endless sequels of major franchises like Teenage Mutant Ninja Turtles, Contra, and Castlevania. This quest for creative independence marked their unique approach from the outset.
Their breakthrough came swiftly with successful commercial tie-in games and their original creation, Gunstar Heroes, for the Sega Genesis. Opting for the Sega Genesis over the dominant Super Nintendo favored by Konami, Treasure found it a perfect fit due to its technical capabilities and rebellious spirit.
Years later, both Treasure and Sega had matured beyond their roles as newcomers. Sega faced challenges following the launch of the Sega Saturn, while Treasure navigated setbacks such as canceled projects and mixed receptions to other titles. However, Treasure’s fortunes changed with the conceptualization of something groundbreaking for the Nintendo 64 (Grossman, 2022).
Sin and Punishment, Treasure’s first foray into 3D gaming, revolutionized rail shooters by integrating unique features of the N64 controller. This innovative approach was nurtured through collaboration with Nintendo, as highlighted by Hitoshi Yamagami’s role in bridging development efforts and Takehisa Yutaka’s mediation between teams. The game’s development spanned about two years, culminating in a completed project by May 2000, strategically positioned in Nintendo’s release schedule.
Originally, Sin and Punishment was released exclusively in Japan, and it wasn’t until its release on the Wii’s Virtual Console in 2007 that it became officially available outside of Japan. It was later included in the Nintendo Switch Online + Expansion Pack in October 2021.
Looking ahead, Sin and Punishment held promise for future sequels, as expressed by Yamagami’s desire to continue the franchise pending commercial success. For Maegawa and his team, collaborating with Nintendo was a rewarding experience, underscoring their shared philosophies in game design and mutual enthusiasm for their craft (Calderon, 2002).

Experience
Before completing Sin & Punishment, I was familiar with Treasure because they developed one of my favorite SNES games, Super Castlevania IV. I’ve completed Super Castlevania IV hundreds of times, and I’ve also beaten The Simpsons Arcade and Contra III: The Alien Wars. Additionally, I’m aware of their work on Wario World and Sin & Punishment, along with its sequel, Star Successor for the Nintendo Wii.
Rail shooters are one of my favorite genres, including games such as Confidential Mission, The House of The Dead 2, Time Crisis 3, Time Crisis 4, Silent Scope, and Resident Evil: The Umbrella Chronicles.

Impressions
Playing Sin and Punishment on the Nintendo Switch Online with the HORIPAD Pro, I can’t provide insights into its original Nintendo 64 controller experience. However, the movement on my controller feels smooth and responsive. Unlike most rail shooters, Sin and Punishment is played from a third-person perspective, allowing control over left-right positioning and aiming with a crosshair on screen.
The game features continuous shooting with an automatic weapon and the ability to lock onto targets for precise aiming. Attacks vary based on range, resembling a fighting game mechanic. In close quarters, ceasing fire triggers melee attacks that can reflect projectiles and deal substantial damage, adding a high-risk, high-reward dynamic. Jumping and dodging are crucial for evading attacks and obstacles, with dodging requiring precise timing to avoid damage effectively.
Sin and Punishment boasts a variety of stages, each with unique enemies, obstacles, and challenging boss encounters. The game’s difficulty forces constant adaptation of tactics, even against minor enemies, living up to Treasure’s reputation for creating tough yet immensely satisfying gameplay experiences.
Visually, Sin and Punishment showcases impressive graphics for the Nintendo 64 era, with detailed character models and dynamic environments that enhance immersion. The art direction blends futuristic settings with imaginative creature designs, creating a visually striking world.
Complementing the visuals is a compelling soundtrack that heightens the game’s intensity and atmosphere. The music ranges from adrenaline-pumping tracks during action sequences to atmospheric melodies that evoke the game’s dystopian themes.

Verdict
Sin and Punishment, experienced on Nintendo Switch Online with the HORIPAD Pro, offers a thrilling blend of rail shooter mechanics and third-person action. The game excels with smooth and responsive controls that facilitate precise aiming and strategic movement. Its unique blend of continuous shooting and melee attacks adds depth, requiring players to adapt tactics dynamically. With a variety of stages, challenging boss encounters, and a steep difficulty curve, Sin and Punishment lives up to Treasure’s reputation for delivering tough yet rewarding gameplay experiences.
Visually, Sin and Punishment showcases impressive graphics for the Nintendo 64 era, with detailed character models and dynamic environments that enhance immersion. The art direction combines futuristic settings and imaginative designs, creating a visually striking world. Complemented by a compelling soundtrack, the game’s music enhances its intense and atmospheric gameplay moments.
However, one of the notable challenges for prospective players is its limited availability today. With the discontinuation of servers for the Wii and Wii U, Sin and Punishment can only be legally played through select avenues.
While it remains playable on the Nintendo Switch with the more accessible Expansion Pack subscription for Nintendo Switch Online, original Nintendo 64 cartridges are scarce and often subject to scalping in secondary markets, making it challenging to experience the game through its original hardware.
TLDR
Rating: 9/10
In Summary: Sin and Punishment delivers thrilling gameplay with seamless blending of rail shooter mechanics and third-person action. It showcases Treasure’s mastery with smooth controls, deep combat mechanics, and visually striking environments. The immersive audio and compelling soundtrack further enhance its appeal.
Its cult classic reputation is well-earned, despite limited accessibility through a more expensive Nintendo Switch Online Expansion Pack subscription or scarce original Nintendo 64 cartridges. Sin and Punishment remains a standout title in the genre, known for intense and enjoyable gameplay.
References
- Grossman, D. (2022, August 7). You need to play this forgotten sci-fi classic on Nintendo Switch ASAP. Inverse. https://www.inverse.com/gaming/sin-and-punishment-nintendo-switch-online
- Calderon, A. (2002, February 11). The Making of the Game: Sin & Punishment. nsidr. https://www.nsidr.com/archive/the-making-of-the-game-sin-and-punishment/



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