HowLongToBeat Time: 10½ Hours (Main + Sides) | My Clear Time: 8 Hours (Main + Sides)

Background


Guns of Fury is a Metroidvania-style action platformer developed by Gelato Games Ltd, a small independent studio founded in 2017. The team is made up of two developers, John and Lefteris Christodoulatos, who previously created Goblin Sword, a 2D action platformer that first launched on iOS in 2014 before later arriving on the Nintendo Switch.

The development team for Guns of Fury includes:

Experience


Going into Guns of Fury, I already had a strong foundation with run-and-gun and Metroidvania titles. I’ve spent plenty of time with Metal Slug 3 and 7, and I’ve finished Metroid Fusion, Super Metroid, and Dread. On the Castlevania side, I’ve played every entry commonly considered part of the Metroidvania subgenre, as well as Symphony of the Night—the game that helped define it.

I also really enjoyed Monster Boy & The Cursed Kingdom, which blended platforming with light exploration and combat. With all that in mind, I came into Guns of Fury with expectations shaped by some of the best in the genre.

Introduction


Gameplay and Mechanics


Movement & Aiming
Vincent moves with precision, capturing just the right amount of airtime to make platforming feel deliberate without being floaty. Aiming and shooting feel snappy and responsive, channeling the tight run-and-gun action of classic Metal Slug games.

Map System
The large, interconnected map follows Metroidvania conventions with distinct zones and clear tracking of explored areas. Accessible from the pause menu, it gives players a solid overview of their progress. A pin system is also included, letting you mark locations with unreachable items or areas to revisit—perfect for players who want to keep their backtracking intentional.

Shop
Each zone has its own merchant offering guns, equipment, food, and other useful items. The selection varies by area, giving the shop system some personality and strategic value.

Abilities
Progression is tied to unlockable abilities, as expected from the genre. These range from double jumps to wall climbing, expanding your movement and combat options while opening up new parts of the map.

Equipment
The Equipment screen lets you assign a primary weapon, an ammo-based secondary, a throwable gadget (heart-style resource), and a passive item that grants effects like bullet pierce. It’s a flexible system that encourages smart loadouts and on-the-fly adjustments.

Settings
The settings menu includes a solid range of options: window size, language, screen shake, rumble, menu colors, controls, audio levels, and visual filters. The CRT-style filters are a nice bonus—CRT3 in particular gives the game a nostalgic, arcade-style edge.

Art & Audio


Enemy & Environment Design
Enemy variety stays fresh throughout the game. Enemies fit their zones naturally: GIs hide in jungle brush, tanks patrol abandoned town streets, and mounted gun emplacements fire from windows. Every area feels designed with intent, and enemy behavior consistently matches the environment’s theme.

Steel Foundry begins with synths and slides into an industrial drum rhythm, layered with catchy guitar riffs. It sounds like something straight out of Cobra or a lesser-known Cannon Films classic.

Boss kicks off with a pick slide and launches into slap bass before riding a wave of high-energy guitar riffs. It wouldn’t sound out of place in Mighty Morphin Power Rangers.

Sewers dials things back, opening with a mellow tone that leans heavier on bass. There’s a subtle weight to it—moody, contemplative, and fittingly grimy.

Unique Features & Mechanics


Animations
Weapons each come with their own attack animations and visual effects, adding a level of individuality rarely seen in other games in the genre. Nothing here feels like a lazy palette swap—every weapon looks and feels like its own tool of destruction.

Multiple Endings
Guns of Fury includes several endings, some of which are locked behind New Game+ and specific in-game decisions. It rewards thorough exploration and experimentation, giving completionists something substantial to chase.

Side Quests
While side quests aren’t new to the genre, Guns of Fury makes them matter. Some quests alter the ending you receive, while others strengthen your healing medicine—adding layers of consequence and value to what could’ve been simple fetch tasks.

Save Stations & Teleporting
Save rooms aren’t just for preserving progress—they fully restore health, ammo, and bombs without respawning enemies. Once teleporting is unlocked, these same rooms double as fast travel points, letting you instantly warp between discovered locations. It’s a streamlined system that cuts down on tedious backtracking while maintaining the game’s pacing and challenge.

Destructible Environments
Guns of Fury goes beyond standard breakable walls by turning the environment into a strategic asset. You can collapse ledges under enemies or drop hazards like TVs onto them, adding layers of creativity to combat. Pilotable mechs also come into play, smashing through reinforced walls and opening up areas otherwise out of reach, expanding both the gameplay variety and exploration.


While it doesn’t fully explore the Metroidvania concept of zone-specific mechanics and their integration into boss design, and the difficulty curve spikes hard at points—most notably with the Sewer boss—these drawbacks are outweighed by the game’s strengths. There’s real replay value here: multiple endings, New Game+, optional side quests, and solid combat variety make returning to Guns of Fury worth it.

For a $15 game, it punches well above its weight. Between the crunchy pixel art, energetic soundtrack, and a gameplay loop that invites experimentation, Guns of Fury delivers a memorable, rewarding ride for fans of both genres.

TLDR


Pros
  • Responsive Movement & Unique Weapons: Tight shooting and precise traversal make combat feel consistently satisfying.
  • Retro Aesthetic & Memorable Soundtrack: Bold pixel art channels ‘80s action vibes, while the energetic soundtrack perfectly complements each zone.
  • Replay Value, QoL & Price: Freeform teleporting, map-pinning, full restores, multiple endings and New Game+ deliver high replayability at just $15.
Cons
  • Uneven Difficulty Curve: Abrupt spikes—especially the Sewer boss—can throw off pacing.
  • Shallow Mechanical Progression: New abilities aren’t spotlighted or reinforced through levels and bosses.
  • Environment Gimmicks: Environmental destruction sometimes feels flashy rather than meaningfully tactical.

Guns Of Fury (PC)

8.5

Very Strong

Summary: Guns of Fury combines tight, responsive combat with Metroidvania-style progression, offering a satisfying and engaging experience.

While some difficulty spikes and a lack of deeper zone-specific mechanics hold it back, its replay value, multiple endings, and $15 price make it a strong recommendation for fans of the genre.


References


  1. Guns of Fury – Official Gameplay Trailer
  2. Steel Foundry – Dominic Ninmark
  3. Boss – Dominic Ninmark
  4. Sewers – Dominic Ninmark


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