Developer(s): Vanguard, ATLUS

Publisher(s): ATLUS

Nintendo DS platform icon
Nintendo 3DS Icon

HowLongToBeat Time: 8 hours | My Clear Time: 6 hours 54 mins.

Background


Trauma Center: Under the Knife, known in Japan as Choushittou Caduceus, is a medical simulation video game developed and published by Atlus for the Nintendo DS in 2005. It was one of the early titles for the Nintendo DS that utilized the touchscreen and stylus functionality in innovative ways. The original planning was spearheaded by producer Katsura Hashino, known for his work on titles like SMT: If, Devil Summoner, and Persona 3.

The development team, which included veteran staff from the Megami Tensei series, collaborated closely with real surgeons to ensure the game’s medical procedures were authentic and realistic (Hashino, 2006). The team also drew inspiration from western TV shows such as ER and Chicago Hope. Additionally, renowned composer Shoji Meguro contributed to the game’s soundtrack (Nintendo Inside, 2005).

Experience


Prior to playing Trauma Center: Under The Knife, I’ve had the pleasure of completing numerous Atlus titles, such as Persona 2: Innocent Sin, Persona 3: FES, Persona 3: Portable, Persona 4: Golden, Persona 5, Shin Megami Tensei III: Nocturne Maniax, Shin Megami Tensei IV, Shin Megami Tensei V, Shin Megami Tensei: Soul Hackers, Shin Megami Tensei: Devil Survivor Overclocked, Shin Megami Tensei: Soul Hackers 2, Shin Megami Tensei: Strange Journey Redux, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army, Jack Bros., Catherine, Tokyo Mirage Sessions #FE Encore, and more. I’ve attempted to play Trauma Center: Under The Knife before, but it was on an emulator, and I struggled to make the mouse function well as a substitute for the DS’s touch screen.

Impressions


The soundtrack of Trauma Center was remarkable, featuring a variety of compositions from upbeat jingles to dramatic, high-tempo pieces accompanied by organs, effectively setting the tone for the game’s drama.

Verdict


The game’s soundtrack stood out with its diverse compositions, effectively setting the tone for the dramatic surgical scenarios. Additionally, the integration of the stylus mechanics felt seamless, enhancing immersion rather than detracting from it.

TLDR


Pros
  • Engaging Gameplay: Completing the game provided a fulfilling experience, indicating engaging gameplay mechanics.
  • Immersive Presentation: The soundtrack‘s diverse compositions set the tone for dramatic scenarios, while seamless stylus mechanics and authentic dialogue make players feel truly immersed in the surgical world.
  • Challenging and Rewarding Ranking System: The ranking system pushed players to improve, offering satisfaction in overcoming challenges despite difficulty reaching higher ranks.
Cons
  • Narrative Shift in Final Chapter: The narrative faltered in the final chapter, shifting focus from a compelling personal tale to a rushed boss rush finale with nameless patients.
  • Potential Difficulty Maintaining Higher Ranks: While maintaining at least a C rank throughout the playthrough was achieved, the potential difficulty in achieving higher ranks may be a concern for some players.

References


  1. Hashino, K. (2006, August 24). Supersurgery Caduceus. Wayback Machine. https://web.archive.org/web/20060824062232/http://www.atlus.co.jp/cs/game/ds/kad/column/column001.html
  2. Nintendo Inside. (2005, April 16). Special Report – Supersurgical Caduceus. https://web.archive.org/web/20060708212635/http://nintendo-inside.jp/special/caduceus/interview.html


Pass It Along to Fellow Gamers!

Leave a Reply

Related posts