Resident Evil 2 (2019) | A Solid but Uneven Reimagining

Our Resident Evil 2 (2019) review examines a masterfully atmospheric survival horror experience that successfully modernizes the dread of the RPD, though it reaches that goal by streamlining the complex dual-narrative structure and diverse bestiary that defined the 1998 original.

Resident Evil 2 (2019) At a Glance

Release Date
Jan 25, 2019

DeveloperCapcom
PublisherCapcom

Genre
Third Person Shooter, Survival Horror

Rating
Mature

Price
$59.99 (Launch)
$39.99 (Current)

Proton
GE-Latest

Reviewed on
Linux, Leon (Standard), Claire 2nd Run (Hardcore).

Time
HLTB 14½ Hours (Main + Sides) | My Clear Time: 15hrs 33min

Resident Evil 2 (2019) Background

Resident Evil 2 was released on January 25, 2019 for PlayStation 4, Xbox One, and PC, later receiving a next-gen update for Xbox Series X|S, PS5, and PC on June 13, 2022. It arrived on Switch on November 11, 2022, and macOS on December 10, 2024.

Capcom retained Leon and Claire as playable characters but reworked the original A/B scenario system. Instead of multiple partial playthroughs to see both perspectives, each character now has a complete campaign. Producer Yoshiaki Hirabayashi explained this was a creative decision aimed at modernizing the experience rather than serving as a budget compromise.

The shift from the original’s fixed camera angles to an over-the-shoulder perspective required careful design adjustments. While fixed cameras could hide enemies and manipulate player perspective for tension, the new camera grants freedom without losing suspense. Level design, lighting, and environmental cues like darkness, smoke, and wet surfaces maintain an atmosphere of unease. Audio was also reworked with 360-degree sound, binaural technology, and directional cues to the horror experience even on standard headphones. Producer Tsuyoshi Kanda explained that these changes allowed the reimagining to preserve the original’s scares while leveraging modern visual and audio capabilities.

The development team for Resident Evil 2 (2019) includes:

  • Hidehiro Goda (Game Designer)
    • Dead Rising, Resident Evil 5, Resident Evil: Revelations 2
  • Kazunori Kadoi, Yasuhiro Anpo (Directors)
    • Kazunori Kadoi: Resident Evil 4 (2023), Resident Evil (1996), Resident Evil: Code Veronica
    • Yasuhiro Anpo: Resident Evil: Revelations 2, E.X. Troopers, Resident Evil – Resident Evil 2
  • Yosuke Yamagata (Character Artist)
    • Resident Evil 4 (2005) – Resident Evil Village, Haunting Ground
  • Shusaku Uchiyama, Zhenlan Kang (Composers)
    • Shusaku Uchiyama: Mega Man 8: Anniversary Edition, Resident Evil – Resident Evil 2, Resident Evil 4 (2005)
    • Zhenlan Kang: Monster Hunter: World, Monster Hunter: World – Iceborne, Umamusume: Pretty Derby – Party Dash
  • Yoshiaki Hirabayashi, Tsuyoshi Kanda (Producers)
    • Yoshiaki Hirabayashi: Sengoku Basara: Samurai Heroes, Dragon’s Dogma, Resident Evil 4 (2023)
    • Tsuyoshi Kanda: Umbrella Corps, Resident Evil 7 – Resident Evil Village, Devil May Cry 5

Resident Evil 2 (2019) Experience

I’ve been familiar with the Resident Evil series since 2000, starting with Code: Veronica on the Dreamcast and going on to play nearly every entry in the franchise. The only exceptions are Outbreak File #2 and Survivor 2. I’ve completed Resident Evil 2 multiple times over the years, and this review marks my first return to the game since launch as the series approaches Resident Evil Requiem.

A completed game results screen showing an A-Rank clear time for Leon Kennedy on Standard difficulty.
Check out that shiny A rank for the rookie!
Now get back in there and see if you can beat the clock.

Introduction

Set between September 29 and September 30, Resident Evil 2 places you in Raccoon City through the perspectives of two characters. Leon S. Kennedy, a 21-year-old rookie cop on his first day, arrives expecting a quiet start to his career and instead walks into a full-scale zombie outbreak. Claire Redfield, a 19-year-old searching for her brother Chris, finds herself trapped in the same nightmare, eventually crossing paths with Leon as both struggle to survive.

A close-up view of a highly detailed, bloodied zombie face emerging from the shadows.
This friendly neighbor just wants a quick bite!
Keep your distance or Leon is off the force for good.

Gameplay & Mechanics

Leon Kennedy aiming a shotgun at a mutated Licker clinging to the ceiling in a dark hallway.
This ceiling-crawler is looking for a new playmate.
Keep your cool and aim true to send this beast packing!

Combat
The combat system adds several quality-of-life improvements from the RE Engine. Weapons can be quickly swapped using the D-pad, letting you adapt on the fly. Self-defense items return and can be mapped to four slots for instant access. The aiming crosshair tightens the longer you hold it, enabling critical shots, though it takes a moment to recenter after each shot. Weapons can be reloaded manually or set to auto-reload.

The in-game map interface displaying the Main Hall and surrounding rooms of the Raccoon City Police Department.
Don’t get lost in the winding halls of the RPD.
Check your map often to find the quickest path to safety!

Map
The map displays visited and unvisited locations, helping you plan your approach through each area. Turquoise indicates all items have been collected (notes excluded), while red shows items remain.

An on-screen tutorial prompt explaining how to select and use key items to unlock doors.
Got a pocket full of junk and nowhere to go
Check your key items to unlock the path forward!

Key Items
Key Items are another returning staple and range from pieces required to solve a puzzle such as fuse boxes, special keys, key cards, and more. Once a key item is no longer needed, you can discard it to free up inventory space.

A tutorial screen explaining the electrocardiogram health monitor and how to recover from caution or danger states.
Keep a close eye on your vitals if you want to live.
A green herb a day keeps the zombie virus at bay!

Status & Healing
One of Resident Evil’s longstanding traditions is the status mechanic. Health is displayed in the pause menu on a scale from Fine to Danger: green for full health, yellow for caution, and red for critical danger, where the next hit could be fatal.

Ada Wong using the EMF Visualizer tool to hack a power conduit inside a dark tunnel.
Ada Wong has all the coolest high tech gadgets.
Hack the system before your time runs out!

Puzzles
Puzzles are a core series mechanic in Resident Evil 2 (2019), ranging from fuse boxes to special keys. Solving them is necessary to advance the story, and most puzzles trigger an autosave.

The 3D model examination screen displaying the Long Barrel upgrade for the W-870 shotgun.
Give your boomstick some much needed extra bite.
Better parts mean the zombies go down even faster!

Weapon Parts
Weapon parts are found throughout the game which increase the overall effectiveness of firearms from recoil dampening to increased damage. Part can be found for shotguns, pistols, magnums and more.

The item box storage menu displaying various firearms, subweapons, and ammunition.
Pack your bags but choose your gear wisely!
Limited space means leaving those heavy heals behind.

Item Box
Item Boxes let you store and retrieve items across areas. Your inventory starts with 8 slots, expandable up to 14 by finding hip pouches, which add 2 slots each.

Art & Audio

Resident Evil 2 shows a strong level of attention to detail, much of it driven by systems running under the hood. Leon and Claire visibly react to their surroundings, with clothing that becomes wetter or dirtier based on time spent in water or contaminated areas. Environments range from dimly lit hallways and burning streets to overgrown and heavily damaged spaces.

Leon Kennedy using a flashlight to navigate a dark and flooded corridor inside the police station.
Don’t let the moody lighting fool you.
Something nasty is waiting in those deep shadows!

Lighting and sound design work together to create an unsettling atmosphere, with the breaker hallway standing out in particular. Sound cues also play a key role during exploration, especially inside the RPD, where Mr. X’s footsteps can be used to track his position and decide when it’s safe to leave rooms he cannot enter.

Standout tracks:

R.P.D. Main Hall Theme
Establishes tension from the first step into the station. Slow, ominous strings combined with subtle percussion create an atmosphere of unease and anticipation, emphasizing the scale and emptiness of the RPD while hinting at lurking dangers.

Mr.X (T-103) Theme
Minimalist and relentless, with pounding percussive elements and dissonant low strings that evoke the unstoppable, looming threat of the Tyrant. The track heightens anxiety during encounters, making every step feel urgent and dangerous.

Looming Dread (Hunk Theme)
Fast-paced and tense, blending electronic percussion with sharp staccato strings to underscore HUNK’s high-pressure stealth and escape sequences. The music conveys urgency, danger, and cold precision, reflecting his lethal and methodical nature.

Unique Features & Mechanics

Leon Kennedy reacting as the Tyrant Mr. X breaks through a brick wall inside the Raccoon City Police Department.
Look out! This hulking horror won’t take no for an answer.
Mr. X is on your trail and he’s not looking for a promotion!

Tyrant Pressure
Mr. X introduces a persistent threat rather than scripted encounters, roaming areas dynamically and responding to player noise. His presence reshapes navigation and forces moment-to-moment adaptation without removing player agency.

The inventory inspection screen detailing the Combat Knife and its durability gauge mechanics.
This blade is sharp but it will not last forever.
Save your steel for when things get really hairy!

Knife Durability
The knife serves both as a standard weapon and a self-defense tool, but it is limited by durability. Once its meter is fully depleted, the knife becomes unusable. Additional knives can be found throughout the game, and an infinite-durability knife can be unlocked by destroying all Mr. Raccoon collectibles.

Adaptive Difficulty
Resident Evil 2 (2019) builds on the dynamic difficulty system first seen in Resident Evil 4. The game tracks your performance through a hidden Game Rank, which rises or falls based on how well you play, adjusting enemy durability, aggression, damage, and other combat variables to match your skill.

The extra modes menu screen highlighting The 4th Survivor scenario featuring HUNK.
HUNK is the cold professional that gets results.
Can you escape the city with the Grim Reaper?

The Ghost Survivors
The main menu also includes a bonus mode with six additional scenarios, each offering its own unlockables. Among them is The 4th Survivor, which features HUNK and stands out as a fan favorite.

The story menu interface showing the option to begin a New Game 2nd Run scenario.
Think you are done after just one escape?
Take a second run to see the true ending!

2nd Run
Replacing the 1998 A/B scenario structure, the 2019 remake adds 2nd Run, an arranged mode with altered item placement and puzzle solutions. It starts later in the story, offering a shorter, more intense experience that leads to the true final boss and ending.

Seiyuu Performances

The Japanese voice cast strikes a careful balance between realism and genre expectation. Leon’s inexperience is believable without comic relief, Claire conveys resolve without losing vulnerability, and Ada remains deliberately guarded. William Birkin’s transformation is convincingly voiced, and Marvin’s brief appearances leave an impression. Overall, the cast reinforces the game’s tone, supporting immersion without drawing attention.

A cinematic close-up of a dirtied Leon Kennedy stating the need for a key card.
This rookie cop is all out of luck.
Better find that card before something finds you!
  • Toshiyuki Morikawa (Leon): Sephiroth (Final Fantasy), Kira (JoJos), Dante (Devil May Cry)
  • YÅ«ko Kaida (Claire Redfield): Sae Nijima (Persona 5), Sylvia Sherwood (Spy x Family), Aya (Onechanbara)
  • Junko Minagawa (Ada Wong): Eliot (Dead or Alive), Cornelia li Britannia (Code Geass), Erica Anderson (Catherine)
  • Fuminori Komatsu (Marvin): Jean Pierre Polnareff (JoJos)
  • Toshihiko Seki (William Birkin): Kyosuke Ine (When They Cry), Scorpio Milo (Saint Seiya), Duo Maxwell (Gundam Wing)

Resident Evil 2 (2019) Linux Performance

On Linux, the game initially suffered crashes and graphical glitches, fixed by switching to the DirectX 11 build (dx11_non-rt). With this setup, I completed Claire’s second run on Hardcore and several Ghost Survivors modes without stability issues. Running at 1440p with a mix of high and off settings, I averaged over 200 fps, with 1% lows around 189 fps, while leaving ray tracing and upscaling disabled.

Outside of Linux-specific workarounds, the PC version runs smoothly across hardware. Load times are short, frame pacing is stable, and visual clarity holds up, making repeat runs consistent and reliable.

Resident Evil 2 (2019) is a solid and competently executed reimagining, though it frequently leans toward modern convenience over the structural cohesion of its predecessor. Mechanically, it translates survival horror into a tight and responsive framework. The RE Engine lighting, spatial audio, and the RPD claustrophobic layout create genuine tension that peaks during the dynamic and high pressure pursuit of Mr. X.

Where the experience falters is in its departure from the original double feature identity. By replacing the sophisticated zapping system with a streamlined 2nd Run, the game loses the parallel narrative depth that made the 1998 release feel like two distinct and interconnected games. Instead, the 2019 structure feels more like a fast paced arranged mode. With heavy narrative overlap and minimal divergence between characters, repeat runs often feel like a hunt for efficiency rather than a revelatory look at the other side of the story.

This streamlining extends to the bestiary. While the zombies are masterfully realized, the reimagining trims the original creature feature variety to focus on a more grounded tone. The omission of the giant spiders, the moth boss, and nuisance threats like crows and cockroaches makes the world feel tighter but also mechanically narrower. Without these diverse threats to break up the loop, areas like the sewer section can become a slog. Systems like adaptive difficulty and knife durability also feel designed to designed to limit player mastery instead of rewarding it.

On its own, Resident Evil 2 (2019) is an atmospheric and polished horror title that succeeds as a modern shooter. However, when measured against the series best reworks, specifically the 2002 Resident Evil remake and the RE4 reimagining, it feels less confident in its restructuring. It is a very good game that narrowly misses greatness by trading the original sprawling ambition for a more focused but diminished scope.

Resident Evil 2 (2019) TLDR

Pros
  • Immersive Atmosphere: High level sound design and spatial audio keep the RPD tense and readable during encounters with Mr. X.
  • Refined Controls: Gunplay and movement feel fluid and responsive while maintaining the pressure expected from survival horror.
  • Seiyuu Performances: Strong performances from the Japanese cast add emotional weight and menace to the story.
Cons
  • Scenario Downgrade: The 2nd Run feels like an arranged mode rather than a parallel narrative, losing the double feature depth of the original zapping system.
  • Cut Content: The omission of spiders, the moth boss, and other minor enemies reduces the creature feature variety found in the 1998 release.
  • Mechanical Friction: Adaptive difficulty and knife durability can limit player mastery and make the experience feel reactive.
  • Pacing Issues: The sewer section lacks mechanical variety and becomes a bottleneck during repeat playthroughs.

Resident Evil 2 (2019) (Linux)

7.5Above Average

Resident Evil 2 (2019) delivers strong atmosphere and modernized mechanics with standout sound design and effective spatial tension inside the RPD.

Its simplified scenario structure and reduced enemy variety hold it back from reaching the series best reimaginings, making it a solid but uneven experience for longtime fans.

Tested On
CPU: Ryzen 7 5900X | GPU: AMD RX 9070XT 16GB | RAM: 64GB DDR4 | Storage: Crucial P5 Plus NVMe SSD
OS: Nobara Linux | Resolution: 1440p | Settings: High/Custom | Framerate: Uncapped

Resident Evil 2 (2019) Review References

  1. Giles, A. (2018). A Discussion With ‘Resident Evil 2’s’ Re-Creators. Variety. [Live | Archived]
  2. Plante, C. (2018). How Capcom updated Resident Evil 2 for 2019. Polygon. [Live | Archived]
  3. GameTrailers. (2018). Resident Evil 2 – General Audiences Trailer [Video]. YouTube.[Live | Archived]
  4. R.P.D. Main Hall Theme Uchiyama, S., & Kang, Z. (2019). Resident Evil 2 Remake OST – R.P.D Main Hall Theme [Video]. YouTube. [Live | Archived]
  5. Mr. X (T-103) Theme Uchiyama, S., & Kang, Z. (2019). Resident Evil 2 Remake OST – Mr. X (T-103) Theme [Video]. YouTube. [Live | Archived]
  6. Looming Dread (Hunk Theme) CDJoriginal. (2019). Hunk theme | Looming Dread (Resident Evil 2/Biohazard RE:2 OST) [Video]. YouTube. [Live | Archived]
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