Metroid Dread | A Thrilling Finale to the 1980s story

Metroid Dread delivers tense EMMI encounters, fluid combat, and layered bosses while wrapping up the original saga with care and precision.

TitleMetroid Dread
ReleasedOct 8, 2021
DeveloperMercurySteam
Nintendo EPD
PublisherNintendo
PlatformNintendo Switch iconNintendo Switch 2 icon
GenreActionPlatformerMetroidvania
RatingT
Pricing$59.99

Completed on Switch 2 in Docked Mode on Normal

HowLongToBeat Time: 9 Hours (Main Story) | My Clear Time: 7h 49m (Main + Extras)

Metroid Dread Background

Metroid Dread was long rumored to follow Fusion, with early plans reaching back to 2002 on the Nintendo DS. The concept stalled when Sakamoto realized the hardware could not support an enemy that hunted the player in real time. He returned to the idea several times, but the project never moved forward.

MercurySteam’s work on Samus Returns showed that they could deliver the kind of movement, combat, and atmosphere this concept needed. Once they joined the project, the ideas that had been waiting for years finally gained momentum. When Nintendo revealed Dread during the June 2021 Direct, the reaction was immediate. A long-speculated project finally existed in a real form.

Metroid Dread launched on October 8, 2021 for Nintendo Switch and went on to become the best-selling game in the series, surpassing three million copies. Free updates later introduced Boss Rush and Dread Mode, showing that MercurySteam did more than ship a long-delayed idea. They shaped it into a confident entry for the series.

The development team for Metroid Dread includes:

  • José Luis Márquez Arroyo, Fumihiko Hayashi (Creative Director, Director)
    • José: Castlevania: Lords of Shadow series, Samus Returns, American McGee Scrapland
    • Hayashi: Samus Returns, Pokémon Art Academy
  • Jorge Benedito Chicharro, Yu Yamamoto (Art Director, Illustration)
    • Jorge: Castlevania: Lords of Shadow series, Samus Returns
    • Yamamoto: Mario Kart 8, Super Mario Bros. Wonder
  • Kenji Yamamoto (Music Director): Metroid, Famicom Detective Club,
  • Soshi Abe, Sayako Doi (Composers)
    • Abe: Legend of Zelda: Breath of the Wild Expansion Pass, Smash Ultimate, Pikmin 3 Deluxe
    • Doi: Animal Crossing: New Horizons, Super Mario Maker 2, Splatoon 3
  • Yoshio Sakamoto (Producer): Metroid, Kid Icarus, Famicom Detective Club

Metroid Dread Experience

Before replaying Metroid Dread, I had finished every 2D Metroid game other than Samus Returns, along with Prime, Prime Remastered, and Metroid Prime: Hunters.

The Samus Files save screen showing two completed Normal Mode files for Metroid Dread.
Look at that playtime and item percentage!
Show off your Metroid Dread skills with these detailed clear-game save files!

Introduction

Dread begins with Samus responding to a signal from ZDR. The situation escalates quickly once she arrives, pushing her deeper into a hostile world filled with corrupted machines and aggressive creatures. Her suit must be restored piece by piece as she works toward the source of the threat.

Samus Aran's narration during the opening of Metroid Dread about the mission on ZDR.
The saga continues on the planet ZDR…
Samus is back in a thrilling, dark new chapter of Metroid Dread!

Gameplay & Mechanics

Map System
The map retains the clarity the series is known for, with the marker feature from Samus Returns making navigation easier. Any upgrade or collectible you spot stays on the map even if you cannot grab it at that moment.

Parry / Counter
The parry from Samus Returns returns here with sharper timing. A successful counter stuns enemies and rewards health or missiles, pushing players to learn patterns and commit to timing.

Samus in a lava-filled area in Metroid Dread, looking at an Bomb Tank blocked by an obstacle.
Don’t leave a single stone unturned!
True Metroid Dread mastery means finding every single hidden upgrade!

Exploration/Backtracking
ZDR reveals itself slowly as upgrades unlock new routes. Progression encourages multiple returns to earlier zones, each visit offering something new.

Suit Upgrades & Abilities
Progression is gated by upgrades such as the Morph Ball and Grapple Beam. These enhance combat and unlock movement options needed to access new areas. Hidden Energy Tanks increase health, while Missile Tanks boost projectile capacity, both crucial for surviving late-game challenges.

Platforming & Movement
Precise 2D platforming demands jumping, dashing, wall-jumping, and using the Speed Booster to navigate hazards. Combat is equally precise. Samus’ Arm Cannon handles rapid-fire attacks, supported by limited-use Missiles and charged shots that break specific blocks.

Samus standing in a Save Station, flanked by two large, imposing statues in Metroid Dread.
A brief moment of peace before the panic!
Head to a Save Station to heal up and preserve your progress in Metroid Dread.

Save & Map Stations
Save Stations are scattered throughout ZDR and must be used manually, adding tension. Map Rooms instantly upload area layouts to the map system, streamlining exploration.

Unique Mechanics

The in-game description for the Flash Shift ability, showing Samus instantly dashing forward in Metroid Dread.
The key to speedrunning is simple math:
Unlock the Flash Shift and cut seconds off your Metroid Dread time

Flash Shift
Flash Shift lets Samus zip forward or backward twice. It works during combat as well as traversal, helping you slip past threats or reach platforms faster.

EMMIs
These machines patrol restricted zones and eliminate Samus instantly if caught. Each encounter forces careful planning and quick reactions.

Sequence Breaking
Players skilled enough to reach abilities early can alter boss behavior and unlock new tactics. Dread quietly encourages this kind of experimentation.

Story & Writing

Dread follows the events of Fusion and sends Samus to a world filled with signs of decay. The writing stays minimal. Short scenes set the tone while the environment carries most of the weight. Broken corridors, flickering devices, and quiet rooms do as much storytelling as dialogue.

Tension builds naturally as Samus pushes deeper into ZDR and learns more about the signal that brought her there.

Art & Audio

ZDR’s regions feel distinct. Cataris burns with molten color. Burenia lights up with cool underwater glow. Dairon mixes steel, shadows, and quiet machinery. Artaria feels abandoned with its stormed labs and broken halls. Samus fits cleanly within these spaces thanks to sharp animation and strong lighting work.

Audio brings the world together. Ambient synths, machine echoes, and subtle cues guide your attention. Surround sound makes each EMMI ping feel close. Parry snaps hit with clarity. Missiles land with full impact.

Standout tracks:

Samus Theme
Haunting orchestral motif emphasizing determination.

Title Screen
Classic melody remixed with mechanical pulses that ground players in ZDR.

Dairon
Industrial beats that shift to silence during EMMI encounters for tense relief.

Performance

The eShop lists Metroid Dread’s performance as “consistent with the original Switch release,”. On Switch 2, it improves further. Burenia frame dips from my 2022 playthrough are gone. The game runs at 900p/60fps docked, 720p handheld, with zero stutters, even during boss fights.

Load times are noticeably faster, especially for digital copies. Shinesparkers reports the first load screen at 17 seconds versus 25 seconds on the original Switch. Physical cartridges see smaller gains of 2–3 seconds, but it is still a welcome improvement.

Metroid Dread delivers a sharp and confident return for the series. EMMIs create a sense of pressure that stays strong across the entire game. Movement is fast and reliable. Flash Shift, parry timing, and slide give Samus a toolset that rewards practice and experimentation.

Boss encounters stand out with clear patterns and satisfying skill checks. One late-game stretch of Shinespark puzzles leans toward strict execution, but this never overshadows the larger experience.

ZDR’s worlds look striking, backed by music that respects the past while leaning into a colder tone. The story closes the original arc in a way that respects both long-time fans and new players.

Performance on Switch 2 stays smooth from start to finish, with quicker loading and no frame dips.

Metroid Dread TLDR

Pros
  • EMMI Tension: The fragmented, oppressive EMMIs make stealth encounters genuinely thrilling.
  • Fluid Combat: Slide, Parry, and Flash Shift create responsive and creative movement and attack options.
  • Boss Fight Design: Layered mechanics and sequence-breaking make every encounter rewarding and challenging.
  • Immersive Biomes: ZDR’s hostile environments and lighting build atmosphere and dread.
  • Soundtrack Excellence: Abe, Doi, and Yamamoto blend new and classic Metroid themes effectively.
  • Story Accessibility: Wraps up the original saga while remaining approachable for newcomers.
Cons
  • Shinespark Gatekeeping: Late-game upgrades require skill-based Shinespark puzzles, which can limit exploration freedom.


References

  1. Metroid Dread – Announcement Trailer
  2. Metroid Dread – Development History – Nintendo Switch | E3 2021
  3. Samus Theme
  4. Title Screen
  5. Dairon
  6. Irene. (2025, June 6). Metroid’s speedrun communities reveal how the games perform on Switch 2. Shinesparkers.
  7. Stein, S. (2021, October 9). Metroid Dread’s creator on life among the Metroidvanias. CNET.
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Kon
Kon

Owner of TheKonNetwork.
A lifelong gamer dedicated to honest, in-depth reviews that bring back the excitement of classic gaming.

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