Hundred Line: Last Defense Academy | One Unforgettable Fight

The Hundred Line: Last Defense Academy Review blends tactical tower defense, visual novel storytelling, and 100 endings for a unique gaming experience.

TitleThe Hundred Line: Last Defense Academy
ReleasedApril 24, 2025
DeveloperToo Kyo Games, LLC
Media.Vision
PublisherAniplex Inc.
Xseed Games
PlatformSteam IconThe Linux penguin mascot icon, known as Tux, representing the Linux operating system.Nintendo Switch iconNintendo Switch 2 icon
GenreAdventureVisual NovelSRPG
RatingM
Pricing$59.99
ProtonExperimental

Playing on the Switch in both Docked & Handheld Mode on Normal

HowLongToBeat Time: 179 Hours (Completionist) | My Clear Time: 50hrs (Main+ Extra)

The Hundred Line: Last Defense Academy Background


Initially teased as Extreme x Despair, the game was unveiled in a 2024 Nintendo Direct. Its dark, apocalyptic setting and striking art immediately drew attention. The story centers on defending a school over 100 days, with irreversible consequences shaping every decision, a tense mix reminiscent of Battle Royale and Persona.

Development was ambitious. Kodaka and co-writer Kotaro Uchikoshi aimed for 100 unique endings, each a valid conclusion. Uchikoshi doubted it was possible, but the team pressed on.

“We decided to invest everything in this game,” Kodaka explained in a documentary with Archipel. “Our money, our time, our lives… our passion as well.”

The core development team includes:

  • Kazutaka KodakaKotaro UchikoshiRui KomatsuzakiMasafumi Takada (Original Concept & Planning)
  • Akihiro Togawa (Director / Game Design Direction)
  • Rui Komatsuzaki (Character Designer / Artist)
  • Masafumi Takada (Composer)
  • Atsuhiro Iwakami (Executive Producer)

The Hundred Line: Last Defense Academy Experience


Introduction


Gameplay and Mechanics


The day divides into segments: morning for exploration and story, afternoon and night for prep and combat. The steady pacing balances tension without dragging.

Daily Structure
Days break into segments, mornings for free exploration or story events, afternoons and nights for preparation and combat. The pacing is steady, balancing tension without dragging.

Exploration uses a 2.5D side-scrolling style similar to Danganronpa 2.

Social Interaction & Report Card
Building relationships boosts stats that influence weapon upgrades, dialogue options, and expedition outcomes. It’s more than gating, it shapes strategy.

Expeditions & Board Game System
A card-based board game determines movement, with tiles triggering random events ranging from safe to high-risk encounters, adding layers to exploration.

This expands and improves on the Danganronpa S board, making it part of exploration and planning.

Combat Training
The Training Room offers repeatable VR battles to earn experience, cash, and practice strategies. More than a grind, it’s an efficient way to tune your team and test upgrades.

Combined with the garage’s customizable upgrade system, downtime always feels productive.

Tower Defense Battles
Night combat plays like a streamlined SRPG. Every action costs AP, and skill ranges and shapes require careful positioning as new enemies and hazards appear. What starts simple becomes tactically deep.

Art & Audio


Masafumi Takada’s soundtrack stands out:

  • Rumble slams into the soundtrack with a wild fusion of metalcore, glitch electronics, and breakbeat chaos—an unexpected but fitting burst of raw energy that amplifies key confrontations.
  • Carousel offers a slower burn: soft vocals and a melancholic R&B flow that wouldn’t feel out of place in a quiet, reflective moment from Persona 3.
  • Interception enters with operatic vocals and organs, giving boss moments a theatrical, ominous punch.
  • Hello Irregularity leans into synthetic distortion and anxious rhythms, wrapping tense scenes in a surreal, almost feverish atmosphere.

Unique Features and Mechanics


Last Resort
Near-death characters can perform a final super move at the cost of their life, adding emotional and tactical weight.

Class & Weapon Progression
Upgrades tie into social bonds and stats, connecting downtime and combat growth.

Finishing Blows
At boss battles, choosing the student to execute the enemy commander affects their abilities and appears in cutscenes that carry into new routes and New Game+.

Seiyuu Performances


The cast includes Ayane Sakura, Fairouz Ai, and Takahiro Sakurai, whose nuanced work elevates the emotional stakes—especially Darumi’s chaotic energy.

  • Ayane Sakura
    • Known for Elonora Yumizuru from Tokyo Mirage Sessions #FE, Prinz Eugen from Azur Lane, Aira Shirtori from DanDaDan
  • Takahiro Sakurai
    • Known for Cloud Strife from Final Fantasy, Rohan Kishibe from JoJos, Jin from Xenoblade Chronicles 2
  • Fairouz Ai
    • Known for Jolyne Cujo from JoJos, Power from Chainsaw Man, Iono from Pokémon
  • Marina Inoue
    • Known for Yoko Littner from Gurren Lagaan, Mono from Boko No Hero Academia, Alicia Melchiott from Valkyria Chronicles
  • Tomoyo Kurosawa
    • Known for Sothis from Fire Emblem, Ringo from Soul Hackers 2, Kumiko Oumae from Sound! Euphonium
  • Daisuke Namikawa
    • Known for Yu Narukami from Persona 4, Lord El-Meloi from Fate, Goemon from Lupin The Third

Story & Writing


At its core, The Hundred Line explores isolation, responsibility, and how individuals face their regrets under intense pressure. While the story sometimes borders on the absurd, its emotional foundation remains genuine, a fact emphasized by the creators themselves.

In a documentary with Archipel, writer-director Kazutaka Kodaka described the narrative as “a coming-of-age story that only becomes possible in a world on the brink of collapse.” Kotaro Uchikoshi echoed this, explaining their aim to depict how youth are forced to grow up quickly through choices with lasting consequences.

This commitment shines through in the game’s branching paths and the emotional payoffs found in its route structure. Whether you’re grappling with moral dilemmas or witnessing characters break under strain, The Hundred Line doesn’t shy away from letting difficult moments linger. It’s messy and flawed but sincere—qualities familiar to fans of Danganronpa and Zero Escape alike.

Localization & Content Adjustments
The English script was handled by Active Gaming Media (AGM), the parent company of gaming outlet AUTOMATON. Known for stylized localizations, AGM’s version here leans heavily into punch-ups, often swapping original lines for pop culture references, internet slang, or jokes far removed from the Japanese script’s tone.

For example:

  • Darumi’s “I’ve got it~! The Truth~” becomes “Elementary, my dear Clarissa! Stick with me and I’ll explain it all~ kyohohohoo!” a nod to a 1991 Nickelodeon sitcom most players likely won’t recognize.
  • Tsubasa’s “Why are you laughing!? That’s creepy!” turns into “Your laugh is way creepy! And my name’s not Clarissa!”
  • Kako Tsukumo’s “Eh? You’re already giving up!? Do high school students just give up like that?” becomes “I-is that true? Is kinky group sex some kind of rite of passage at this academy?!”
  • Gaku’s “Ah! Is it because I’m poor? Are you a discriminator?” changes to “It’s because I’m poor isn’t it? That’s discrimination! I hope you get cancelled and end up alone and friendless.”
  • One of the most jarring rewrites is Takemaru’s “You bitch, go get a damn sex change, right now! After that, I’ll give you a beating!!” which is reworked as “Can’t… hit… girls…! You sure you’re not really a dude? Now’d be a great time for you to crack yer egg an’ take a pounding!”

These rewrites alter character portrayals, disrupt emotional beats, and often undermine serious moments.

For players who enjoy irreverent humor, this localization may work. But those wanting fidelity should opt for Japanese audio and subtitles. The tonal gap is wide enough to change your impression.

Given the team’s sacrifices and the more restrained localization of Rain Code, this chaotic rewrite feels misaligned—even disrespectful. The care poured into these characters was clearly lost in translation.


The Hundred Line: Last Defense Academy TLDR


Pros
  • Characters: Darumi’s chaotic brilliance leads a memorable cast, shining through script quirks.
  • Emotional Impact: Later scenarios deliver Kodaka’s finest storytelling.
  • Gameplay: Tower defense mechanics are well-designed and escalate naturally without falling into minigame traps.
  • Replayability: 100 endings offer a path for every player.
  • Soundtrack: Energetic, with subtle nods to Danganronpa — stylish without retreading.
Cons
  • Localization & Tone:
    Early script changes weaken character nuance (e.g. Gaku) and introduce jarring terms like “incel.”
  • Uneven Routes: Side paths vary in polish and impact, with some feeling underdeveloped.
  • Slow Start: The lengthy first route functions like a prologue, and may test players’ patience.


References


  1. Trailer
  2. Hundred Line – Short Documentary with Kazutaka Kodaka & Kotaro Uchikoshi – Archipel
  3. Rumble – Paledusk
  4. Carosuel
  5. Interception
  6. Hello Irregularity
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Kon
Kon

Owner of TheKonNetwork.
A lifelong gamer dedicated to honest, in-depth reviews that bring back the excitement of classic gaming.

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