SEGA AGES Shinobi | M2’s Great Refining of a Classic

SEGA AGES: Shinobi brings the 1987 arcade hit to Switch with rewind, save states, and CRT filters, preserving its challenge while adding modern polish.

M2’s port turns 1987’s quarter-killer into a $7 rewind-ready gem. Rescue kids, rack scores, repeat.

TitleSEGA AGES: Shinobi
ReleasedJan 23, 2020
DeveloperM2
PublisherSEGA
PlatformNintendo Switch iconNintendo Switch 2 icon
GenreRetroActionPlatformer
RatingE10+
Pricing$6.99

Completed on Switch 2 in Docked Mode, International Arcade version on Normal

HowLongToBeat Time: Main Story (1 Hour) | My Clear Time: 1hr 30min

SEGA AGES Shinobi Background

SEGA AGES Shinobi Switch is a 2019 Nintendo Switch re-release of SEGA’s 1987 arcade classic Shinobi. Players take control of Joe Musashi, slicing through Zeed’s criminal syndicate with fast-paced combat, strategic stage transitions, and modern features like rewind, save states, and display filters that preserve the original arcade feel.

The game was announced in 2018 as part of the SEGA AGES lineup, following successful ports like Sonic the Hedgehog and Virtua Racing, and launched on December 12, 2019, for the Nintendo Switch eShop.

The development team for SEGA AGES: Shinobi includes:

SEGA AGES Shinobi Experience

Prior to playing this SEGA AGES version of Shinobi, I had only played parts of The Revenge of Shinobi and Shinobi III a long time ago. Recently, I tried the demo for Shinobi: Art of Vengeance and wanted to play the original to better appreciate how far the series has come, to the point of including both PS2 entries (Shinobi and Nightshade) on my backlog.

SEGA AGES: Shinobi clear screen showing player high score and completion results.
Mission complete.
No quarters needed this time.

Introduction

SEGA AGES: Shinobi start menu showing available modes and options with time reverse turned off.
Old school setup.
New tricks optional.

SEGA AGES: Shinobi brings the 1987 arcade classic to the Nintendo Switch with a modern twist, putting you in the ninja boots of Joe Musashi as he slices through Zeed’s criminal syndicate to save kidnapped students. The vibrant pixel art and pulse-pounding action capture SEGA’s arcade era, while new features like rewind and customizable visuals make it accessible yet challenging.

It’s a nostalgic trip that tests reflexes and strategy, but does it live up to its legacy?

Gameplay & Mechanics

Stage Transitions
Most stages in Shinobi have a foreground and background, allowing traversal between them by pressing up and jump to move to the background, or down and jump to return to the foreground. This tactical mechanic lets you dodge projectiles or flank enemies strategically.

SEGA AGES: Shinobi screenshot showing Joe Musashi throwing shurikens at the Stage 1 boss resembling a giant armored warrior.
Steel meets skill.
One hit decides it all.

Combat System
Combat is simple yet precise, relying on throwing shurikens, jumping to avoid ground-level projectiles, and using stage transitions to evade attacks. Controls are responsive, but the one-hit-death mechanic demands precision, especially in later stages.

SEGA AGES: Shinobi screenshot showing Joe Musashi using his Super Attack, creating multiple shadow copies striking across the screen.
One Joe becomes many.
Zeed never stood a chance.

Super Attack
Rescue all kids in a stage to earn one Super, a screen-clearing ninjutsu that also gives 3 seconds of invincibility. Best saved for bosses, it adds depth to the fast-paced action.

SEGA AGES: Shinobi settings screen showing difficulty options, game versions (Japan or International), player count, enemy bullet speed, and stage select toggle.
Tough or tougher.
Your dojo, your rules.

Difficulty Settings
Adjustable difficulty tweaks enemy aggression or damage to suit skill levels, making the game approachable for newcomers while retaining arcade challenge for veterans.

SEGA AGES: Shinobi leaderboard screen showing global ranking and player high scores.
Ninjas don’t brag.
Their scores do.

Leaderboards
Online leaderboards track high scores, encouraging global competition, though their impact is limited for solo-focused players.

Art & Audio

The art retains the 1987 arcade’s vibrant pixel aesthetic, with detailed sprites for Joe Musashi and enemies like samurai and gunmen set against urban rooftops and bamboo forests. SEGA AGES enhances this with optional scanlines and smoothness, giving either a retro CRT feel or sharper visuals. Screenshots using scanlines + smoothness capture the arcade vibe effectively.

Yasuhiro Kawakami’s soundtrack delivers high-energy chiptune tracks, with driving beats for battles and quieter tones for stealthy moments. Sound effects, like shurikens hitting targets and enemy grunts, provide satisfying feedback, though the music doesn’t reach the iconic heights of SEGA classics like OutRun.

Standout tracks:

Main Theme
A pulsing chiptune track that sets the ninja vibe from the opening stage.

Shinobi – Boss BGM 1 (Arcade)
Fast-paced track heightening stakes during boss encounters.

Shinobi – BGM 3 (Arcade)
Melodic, stealthy tune capturing tension while infiltrating Zeed’s bases.

Unique Features & Mechanics

Rewind feature showing an enemy reviving after being hit by a fireball.
Back from the brink
Rewinding time even brings defeated enemies back to life.

Rewind
Players can rewind time, allowing you to undo any mistakes you might have made.

SEGA AGES: Shinobi tooltip explaining AGES Mode, showing Joe Musashi in white and describing maximum attack power.
White hot power.
Joe strikes at full strength.

SEGA AGES Mode
Sega AGES mode is exclusive to this incarnation of Shinobi, and changes Joe’s clothes to white and increases your damage to maximum.

Save States
Sega AGES version has save/load functionality, allowing you to create up to 8 save states and load from them.

SEGA AGES: Shinobi image options screen showing display modes, visual effects, and wallpaper settings with Normal (dot by dot) and scanlines + smoothing active.
Your ninja, your view.
Filters and modes at your command.

Image Options
The aesthetics of the game can be changed from adding scanlines and smoothness, to original graphics, having the resolution of the game fit the window, create an arcade cabinet for the game to be inside of and other options like changing the background around the game window. All of the screenshots I took are with scanlines + smoothness option selected.

SEGA AGES: Shinobi is both a snapshot of late-’80s arcade design and a showcase of M2’s preservation work. The one-hit deaths and steep spikes, especially stage 3’s boss, can be frustrating, but the addition of save states balances out those quarter-munching roots without dulling the challenge.

Playing docked with smoothness and scanline filters gave the visuals a convincing CRT look on a modern display, and the soundtrack, while very much of its time, fit the action perfectly.

It’s not the best action platformer I’ve ever played, but it captures the strengths and flaws of the original while adding just enough accessibility to make it worth revisiting today.

Availability Note: Delisted from the North American eShop (still live in Europe and Japan). Digital codes are still sold at GameStop, Best Buy, and Amazon.

Recommendation: Easy recommendation at ~$7 for 2-3 playthroughs.

SEGA AGES Shinobi Switch TLDR

Pros
  • Faithful: A precise, responsive port that preserves the feel of the 1987 arcade original.
  • Accessible: Rewind, save states, and adjustable difficulty make it manageable without losing challenge.
  • Authentic: Visual filters and CRT options capture the arcade presentation beautifully.
  • Stylish: Clean pixel art and sharp sound design maintain classic SEGA flair.
  • Value: Polished preservation at budget prices via GameStop, Best Buy, and Amazon (delisted NA eShop).
Cons
  • Unforgiving: One-hit deaths and steep difficulty spikes can frustrate newcomers.
  • Minimal Additions: Beyond quality-of-life upgrades, little new content is introduced.
  • Dated Design: Some mechanics and pacing show their age compared to later action titles.


References for SEGA AGES Shinobi

  1. SEGA AGES Shinobi & Fantasy Zone | Launch Trailer – Sega
  2. Main Theme – Yasuhiro Kawakami
  3. Boss BGM 1 (Arcade) – Yasuhiro Kawakami
  4. BGM 3 (Arcade) – Yasuhiro Kawakami
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Kon
Kon

Owner of TheKonNetwork.
A lifelong gamer dedicated to honest, in-depth reviews that bring back the excitement of classic gaming.

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