Independent developer Potemki11 has confirmed that the Udongein X2 Steam page is now live, bringing the ambitious Touhou fan project to a wider audience. The game is a fast-paced 2D platformer that blends dense bullet hell patterns with an interconnected open world and a dedicated creature-raising sim.
A demo is available now on the Steam page.
A Moon Rabbit in Hell
The story follows Reisen, a moon rabbit who receives a mysterious invitation to hell. To uncover the truth and improve her karma, she forms a team with former comrades to explore a non-linear version of the Touhou world.
Key features revealed on the Udongein X2 Steam page include:
- Diverse Playstyles: Multiple playable characters, each featuring unique weapons and abilities.
- Exploration and Progression: Large, interconnected levels with a full day/night cycle that dictates which enemies appear.
- Visual Style: A mix of detailed pixel art and 3D backgrounds.
- Accessible Difficulty: The game includes four difficulty settings. This includes an “extra-easy” mode designed for those who want to avoid the stress of bullet hell without being punished by the game’s systems.
Bullet Hell Platforming Goodness

The core gameplay is a Reisen MMX-like sequel that demands precise movement. Players must navigate complex environments while dodging dense patterns of projectiles. This fast-paced action is supplemented by upgrades for each character, ranging from simple health increases to entirely new weapons.
The Yukkuri Garden

Beyond the platforming, the Udongein X2 Steam page details a separate Yukkuri Garden mode. Players can raise, feed, and play with Yukkuri, which are strange creatures that resemble Touhou character heads. The mode offers deep customization with variable personality types, skill combinations, and accessories. You can even send your Yukkuri into battle against others, though the developer notes they definitely get sad if they lose.

Editor’s Take
The Udongein X2 Steam page highlights just how far Touhou fan games have come in terms of scope. We aren’t just looking at a simple boss rush; this is a full-scale open world with a day/night cycle and a surprisingly deep pet simulator.
Potemki11 is coming off the back of Artificial Dream in Arcadia, a masterful Touhou SMT project that used first-person Wizardry-style exploration and meticulous pixel art. Seeing him shift from the methodical DRPG pace of Arcadia back to the high-octane “MMX-like” mechanics of Udongein X is exciting. If the movement feels as fluid as the pixel art looks, this could be a major hit for the community. The system requirements are also incredibly light, meaning almost anyone with a PC can jump into the demo right now.




