HowLongToBeat Time: 4h | My Clear Time: 3hrs 35m

Background


Released on November 8, 2006, for the Nintendo DS, Elite Beat Agents is the Western adaptation of the Japan-only Osu! Tatakae! Ouendan. The game’s director, Keiichi Yano, highlighted its casual appeal, stating, “Music games lend themselves to a more casual market.” This design choice aligned with the growing popularity of accessible, touch-based games at the time.

To appeal to Western audiences, Elite Beat Agents replaced Ouendan’s Japanese pop songs and cultural humor with a new cast, Western hits, and over-the-top narratives. Despite this shift, it retained the quirky humor and emotional depth that made its predecessor beloved. Yano noted, “They’re the same game, essentially, but with very different graphics and song choices.”

The development team for Elite Beat Agents includes:

  • Koji Ito, Kishiko Miyagi (Scenario)
  • Keiichi Yano (Director, Game Design)
  • Atsushi Saito (Character Designer / Artist)
  • Satoshi Tani (Sound Design)
  • Masako Harada, Shinya Saito (Producers)

Experience


Introduction


Gameplay and Mechanics


The game features four main difficulty levels: Breezin’, Cruisin’, Sweatin’, and the unlockable Hard ROCK! Each one speeds up note patterns and introduces more complex sequences, providing a progressively steeper learning curve. Even in Breezin’, players must stay focused, as the life meter steadily drains and only refills when notes are hit with proper timing. This constant balancing act keeps every stage engaging and tense, regardless of skill level.

I started on Cruisin’ difficulty, easily clearing the first few songs. However, when I reached tracks like September, Canned Heat, Let’s Dance, and the final song, the difficulty spiked significantly. After struggling through these tracks, I dropped down to Breezin’ to continue, only to find myself still facing tough challenges as the game neared its conclusion. Even on the easier setting, the final songs pushed my reflexes, requiring multiple attempts to pass, especially due to songs burying multiple taps under each other. This difficulty curve kept the game engaging, as each success felt earned, but the need to retry certain stages added both frustration and satisfaction, making the game’s progression feel rewarding.

To reward player mastery, the game includes a ranking system that scores performances with letter grades, from D to the coveted S rank. Clearing stages and hitting specific score thresholds unlocks bonus songs and extra content, encouraging replayability. Players can also save replays of their performances, a welcome feature that lets them revisit or share their best runs.

Art & Audio


  • Madonna – Material Girl
  • Sum 41 – Makes No Difference
  • Earth, Wind & Fire – September
  • Queen – I Was Born to Love You
  • David Bowie – Let’s Dance
  • Avril Lavigne – Sk8er Boi
  • Chicago – You’re the Inspiration

While all the tracks are covers, the vocals and instrumentation are impressively close to the originals, far exceeding the “as made famous by” quality of earlier Guitar Hero covers.

The music isn’t just there for rhythm gameplay—it’s deeply tied to the game’s storytelling. Each song corresponds to its own quirky narrative, brought to life through vibrant, cartoon-style storyboards. These sequences unfold in a comic book panel layout, with exaggerated expressions and dynamic scenes that match the energy of the music. The art style is colorful, charming, and perfectly suited to the game’s over-the-top tone, making each mission feel like a self-contained, musical episode.

This seamless blend of music and visuals creates a unique experience where every song feels like a journey. Whether you’re helping characters overcome personal challenges or achieve their dreams, the combination of lively artwork and a varied tracklist amplifies the emotional impact of each stage.

Unique Features and Mechanics


  • Story-Driven Gameplay: Unlike most rhythm games, where the focus is solely on the music, Elite Beat Agents integrates its songs into quirky, self-contained stories. These narratives are visually represented in comic book-style panels that evolve based on your performance, creating an emotional connection between the gameplay and its outcomes.
  • Touchscreen Mechanics with a Twist: While the use of a touchscreen for gameplay is similar to Osu!, Elite Beat Agents distinguishes itself with its mix of tap, slide, and spin mechanics, offering a more dynamic and physical interaction compared to traditional rhythm games that rely on buttons or peripherals.
  • Visual Feedback in Storyboards: Success or failure in gameplay directly impacts the comic-style visuals, with scenes changing based on how well you perform. This interactive storytelling element adds a layer of immersion rarely seen in rhythm games.
  • Humorous and Heartfelt Tone: The game leans into humor and exaggerated scenarios, like helping a dog reunite with its owner or assisting a weatherwoman in stopping a storm. This blend of comedy and sentimentality makes it a uniquely charming experience.
  • Rewarding Replayability: While many rhythm games focus purely on skill mastery, Elite Beat Agents incentivizes replaying with unlockable songs tied to higher difficulties and performance thresholds.

TLDR


Pros
  • Unique Gameplay: A refreshing and engaging take on the rhythm genre.
  • Endearing Audio & Visual Design: A memorable blend of style and substance.
  • Replayability: Ranking system and unlockable content encourage repeat playthroughs.
Cons
  • Difficulty Spikes: Noticeable even on the easiest difficulty setting.
  • Progression Challenges: Some songs require multiple retries to master.
  • Learning Curve: A steeper learning curve may deter casual players.

Elite Beat Agents (Nintendo 3DS)

8

Good

Summary: Elite Beat Agents offers a unique and engaging rhythm experience with its intuitive touchscreen mechanics and memorable soundtrack. The game’s quirky characters and storyboards keep things fun, while the precise gameplay demands sharp timing and focus.

However, the difficulty curve can be steep, even on the easiest setting, and the challenge may not be for everyone. Despite these challenges, the game’s replayability, catchy music, and entertaining visuals make it an iconic entry in the DS’s rhythm game library.


References


  1. Wishroom. (2006, October 30). Elite Beat Agents Commercial. YouTube.
  2. Nutt, C. (2007, September 14). Feeling The Elite Beat: Keiichi Yano On Crossing Over. https://www.gamedeveloper.com/business/feeling-the-elite-beat-keiichi-yano-on-crossing-over



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