Developer(s): Ion Storm

Publisher(s): Eidos Interactive

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Completed on PC with GMDX mod.

HowLongToBeat Time: 23 Hours | My Clear Time: 21 Hours


The conception of what remains one of gaming’s greatest achievements began in 1995, during Warren Spector‘s tenure at Origin as an Executive Producer under Electronic Arts. Inspired by immersive simulation games like Ultima Underworld, Spector aimed to push the genre’s boundaries further. However, his ambitious project faced repeated obstacles at Origin and later at Looking Glass Studios, primarily due to a lack of interest and funding constraints.

Everything changed when John Romero and Ion Storm offered Spector an unprecedented opportunity: “Make the game of your dreams. No limits.” Without hesitation, Spector seized the chance, marking the beginning of Deus Ex‘s remarkable journey.

The development process at Ion Storm Austin was characterized by intense challenges and internal conflicts. Despite the team’s talent, there were significant tensions and communication breakdowns among departments, creating a tumultuous working environment. Key figures like Chris Norden (lead programmer), Harvey Smith (lead designer), Jay Lee (lead artist), and Sheldon Pacotti (lead writer) played crucial roles. They brought diverse skills and perspectives, overcoming the team’s dysfunction to realize Spector’s vision for a game that transcended traditional gaming boundaries.



The music in Deus Ex is so noteworthy that I had to look up the composers, discovering that Alexander Brandon, Michiel van den Bos, and Dan Gardopee crafted the soundtrack. The sound is a mix of jazz, techno, and ambiance, perfectly complementing the game’s ominous and dark atmosphere. The music is dynamic, meaning it transitions based on in-game actions—shifting from slow to fast-paced during combat, changing during conversations, and varying between levels, enhancing the player’s immersion.



Pros
  • Engaging Narrative: Compelling story involving conspiracy, espionage, and treason.
  • Cyberpunk Elements and Dynamic Music: Rich themes of technological advancements and ethical dilemmas, while the impressive soundtrack by Alexander Brandon, Michiel van den Bos, and Dan Gardopee enhances immersion with its dynamic transitions.
  • Impactful Choices: Player decisions significantly affect the storyline, mission outcomes, and relationships with NPCs.
  • Replayability: Multiple endings offer a highly replayable experience.
Cons
  • Complexity: Depth of choices might overwhelm some players.
  • Steep Learning Curve: The game’s mechanics and decision-making can be challenging for newcomers.
  • Morality Dilemmas: The moral choices presented can be intense and may not appeal to all players.

  1. Sefton, J. (2007, April 26). PC zone votes Deus Ex the best PC game ever! – CVG US. ComputerAndVideoGames. https://web.archive.org/web/20150131082126/http://www.computerandvideogames.com/162842/pc-zone-votes-deus-ex-the-best-pc-game-ever/
  2. YouTube. (2009, January 6). Deus Ex – Intro HD. YouTube. https://www.youtube.com/watch?v=zStn70Ot4r0


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