Xbox Game Pass Reshuffled: New Plans, Higher Prices

New , Premium, and Ultimate tiers replace Core and Standard, with Ultimate and PC Game Pass seeing big price jumps.

Xbox has revealed a new tier system for Xbox Game Pass, introducing , Premium, and Ultimate plans. The reshuffle replaces Core and Standard without raising their costs, but both Ultimate and PC Game Pass are seeing steep price increases.

Here’s the new lineup:

($9.99/month – replacing Core, no increase)

  • 50+ games
  • Playable on PC, console, and cloud
  • Unlimited cloud gaming
  • In-game perks (including Riot Games benefits)
  • Online console multiplayer
  • Earn up to $25 yearly in Store credit through Rewards

Premium ($14.99/month – replacing Standard, no increase)

  • 200+ games
  • Playable on PC, console, and cloud
  • New Xbox-published games within a year (excludes Call of Duty)
  • Faster cloud queue times
  • In-game perks (including Riot Games benefits)
  • Online console multiplayer
  • Earn up to $50 yearly in Store credit through Rewards

Ultimate ($29.99/month – up 50% from $19.99)

  • 400+ games
  • PC, console, and cloud play
  • 75+ day-one titles per year, including all Xbox-published games day one
  • Ubisoft+ Classics and EA Play included; Fortnite Crew added in November (with Ultimate only)
  • Top-tier cloud quality and shortest wait times
  • In-game perks (including Riot Games benefits)
  • Online console multiplayer
  • Earn up to $100 yearly in Store credit through Rewards

PC Game Pass ($16.49/month – up 40% from $11.99, no upgrades)

  • Day one releases remain
  • Otherwise unchanged

Editor’s Take

This price hike undercuts the long-standing argument that digital distribution should be cheaper than physical. It also risks nudging would-be Game Pass subscribers toward building their own PCs or exploring alternatives outside Xbox’s ecosystem. For the sake of ownership and utility, I personally recommend doing so anyway.

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