Completed on the PC.

HowLongToBeat Time: 25hrs | My Clear Time: 22hrs Main+Extras

Background


The development team for Danganronpa: Trigger Happy Havoc includes:

  • Kazutaka Kodaka (Writer) – Known for Clock Tower 3, Danganronpa: Trigger Happy Havoc, Master Detective Archives: RainCode, Dragon Ball: Raging Blast
  • Tatsuya Marutani (Director) – Known for Danganronpa: Trigger Happy Havoc, Dragon Ball Z: Budokai Tenkaichi, Dragon Ball Z: Budokai Tenkaichi 2
  • Rui Komatsuzaki (Character Designer) – Known for Danganronpa: Trigger Happy Havoc, Fate/Grand Order, Master Detective Archives: RainCode
  • Masafumi Takada (Composer) – Responsible for the game’s soundtrack, known for The Silver Case, God Hand, No More Heroes, Killer Is Dead, Killer 7
  • Y?ichir? Sait? (Producer) – Known for Chobits, Batman: Gotham Knight, Granblue Fantasy: Versus, Last Order: Final Fantasy VII

Experience


Before finishing Danganronpa: Trigger Happy Havoc on December 11th last year, I had already completed visual novels like Fate/Extra, Spirit Hunter: Death Mark, Spirit Hunter: NG, the AI: The Somnium Files series, and both Silver Case games. I’m familiar with Rui’s art from my time playing Fate/ Grand Order and know Masafumi Takada’s music from his frequent collaborations with Shinji Mikami and Suda51, whose games I’ve extensively played.

Introduction


From the moment you start Danganronpa: Trigger Happy Havoc, its modest budget is evident, but this limitation surprisingly becomes a strength. The game shines through its distinctive character designs by Rui Komatsuzaki, ensuring each character is memorable and easily distinguishable. During the game’s Daily Life phase, you have the opportunity to bond with your favorite students, unlocking new skills and presents that add a personal touch and deepen your engagement with the characters.

Gameplay and Mechanics


The game features a unique first-person dungeon RPG movement style reminiscent of classics like Persona, Shin Megami Tensei, Wizardry, and Ultima. This movement seamlessly integrates with the game’s various phases: Daily Life, Deadly Life, and Class Trial. In the Deadly Life phase, you gather clues and prepare for the intense Class Trials, which are both challenging and rewarding.

The game stands out with its unique gameplay modes, such as Nonstop Debate, Class Trial, Hangman’s Gambit, and Bullet Time Battle, each designed to keep you actively involved in the mystery-solving process and add variety to the gameplay.

Character and Art Design


One of my favorite moments was witnessing how the game balances intense mystery with lighter, more humorous interactions. For example, a casual conversation with a character about their unique quirks added a layer of charm and made the time spent with them genuinely enjoyable. This blend of humor with darker themes enhances the overall immersive experience of the game.

Unique Features and Moments


In essence, Danganronpa: Trigger Happy Havoc delivers an emotional rollercoaster that keeps players on the edge of their seats. Masafumi Takada’s impactful music and Rui Komatsuzaki’s distinctive art style significantly enhance the game, playing crucial roles in its success. Iconic moments like the cup of noodles scene, along with the striking openings and dramatic executions, underscore why Danganronpa has become a cherished IP and a standout entry in the visual novel genre.

Seiyuu Performances


The talented cast of seiyuus truly brings the characters to life. Their performances add depth and authenticity to the story, making the characters feel even more engaging and real. This level of detail enhances the emotional impact of the narrative, ensuring that each moment, whether joyful or gut-wrenching, resonates deeply with players.

  • Megumi Ogata (known for Ken Amada from Persona 3, Nagito Komaeda from Danganronpa 2, Makoto Naegi from Danganronpa, Shinji Ikari from Neon Genesis Evangelion)
  • Megumi Toyoguchi (known for Revy from Black Lagoon, Yukari Takeba from Persona 3, Aqua from Kingdom Hearts)
  • Yoko Hikasa (known for Rias Gremory from High School DxD, USS Honolulu & USS St. Louis from Azur Lane, Tomoe Udagawa from BanG Dream!)
  • Akira Ishida (known for Minato Arisato from Persona 3, Kamisato Ayato fromGenshin Impact, Gaara from Naruto)
  • Manaka Iwami (known for Akane Kurokawa from Oshi No Ko, Amber from Genshin Impact, Ingrid from Fire Emblem: Three Houses)
  • Chiwa Saito (known for Tamamo no Mae from Fate, Yoko Hiromine from Shin Megami Tensei V: Vengeance, Taokaka fromBlazBlue)
  • Miyuki Sawashiro (known for Jolyne Cujoh in JoJos, Celty Sturluson in Durarara!!, Chidori Yoshino & Elizabeth from Persona 3 Reload)

TLDR


Pros
  • Strong Presentation: Rui Komatsuzaki’s character designs and Masafumi Takada’s music create an unforgettable atmosphere.
  • Engaging Gameplay: A mix of first-person dungeon RPG exploration and various unique trial modes keeps the gameplay fresh and immersive.
  • Emotional Storytelling: The narrative is a rollercoaster of emotions, blending humor with darker themes.
  • Memorable Cast: The characters are vividly brought to life by a talented cast of seiyuus, adding depth and authenticity.
Cons
  • Pacing Issues: The balance between Daily Life and Deadly Life phases can feel uneven at times, affecting the story’s flow.
  • Simplistic Visuals: The game’s low budget is apparent, which may detract from the experience for players expecting high-end visuals.

In Summary: Danganronpa: Trigger Happy Havoc stands out as a compelling visual novel, blending a strong presentation with engaging storytelling. Kazutaka Kodaka’s creative direction, combined with Rui Komatsuzaki’s unique character designs and Masafumi Takada’s memorable soundtrack, elevates the experience, making it as much a feast for the eyes and ears as it is for the mind.

While the pacing may feel uneven at times, the overall experience is an emotional rollercoaster filled with twists, humor, and heartbreak. It’s easy to see why Danganronpa became a successful IP with a dedicated fanbase and continues to inspire new games and creators.

References


  1. Monokoma. (2015, January 19). Distrust (Danganronpa) [Beta – PSP / PSvita]. Unseen64. https://www.unseen64.net/2015/01/19/distrust-danganronpa-beta-psp-psvita/


Pass It Along to Fellow Gamers!

Leave a Reply

Related posts